| 1 |
if (global.flag[17 Dalv fate] == 1) |
| 2 |
{ |
| 3 |
if ((keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) && (waiter == 0 && !instance_exists(obj_dialogue))) |
| 4 |
waiter = 1; |
| 5 |
if (waiter == 1) |
| 6 |
{ |
| 7 |
global.cutscene = true; |
| 8 |
obj_dalv2.destination_x_dalv = obj_dalv2.x; |
| 9 |
obj_dalv2.destination_y_dalv = obj_dalv2.y; |
| 10 |
if (obj_dalv2.x == obj_dalv2.destination_x_dalv && obj_dalv2.y == obj_dalv2.destination_y_dalv) |
| 11 |
waiter++; |
| 12 |
} |
| 13 |
if (waiter == 2) |
| 14 |
{ |
| 15 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 16 |
with (msg) |
| 17 |
{ |
| 18 |
if (global.interaction_count_painting == 0) |
| 19 |
{ |
| 20 |
portrait = true; |
| 21 |
sndfnt = 100; |
| 22 |
message[0] = "* Someone made that for me# a while back."; |
| 23 |
message[1] = "* It's a single corn from# the corn field out in# the Ruins."; |
| 24 |
message[2] = "* I started that field# from one piece of corn."; |
| 25 |
message[3] = "* Before I closed off the# door to Snowdin,# something happened."; |
| 26 |
message[4] = "* I kept finding corn# sitting on my doorstep."; |
| 27 |
message[5] = "* Every morning it was# just, there."; |
| 28 |
message[6] = "* I didn't know who was# leaving it but..."; |
| 29 |
message[7] = "* Somehow I thought they# were my friend."; |
| 30 |
message[8] = "* I always wanted to repay# their kind deeds but..."; |
| 31 |
message[9] = "* I never could think of# anything to leave in# return."; |
| 32 |
message[10] = "* And one day they just# stopped showing up."; |
| 33 |
message[11] = "* That's when I decided to# hide away."; |
| 34 |
message[12] = "* But I planted the last# cob of corn I had down# here."; |
| 35 |
message[13] = "* It's taken to the# environment surprisingly# well."; |
| 36 |
message[14] = "* I always found it rather# inspiring."; |
| 37 |
prt[0] = 1769; |
| 38 |
prt[1] = 1769; |
| 39 |
prt[2] = 1776; |
| 40 |
prt[3] = 1755; |
| 41 |
prt[4] = 1755; |
| 42 |
prt[5] = 1755; |
| 43 |
prt[6] = 1755; |
| 44 |
prt[7] = 1769; |
| 45 |
prt[8] = 1755; |
| 46 |
prt[9] = 1780; |
| 47 |
prt[10] = 1763; |
| 48 |
prt[11] = 1759; |
| 49 |
prt[12] = 1776; |
| 50 |
prt[13] = 1776; |
| 51 |
prt[14] = 1769; |
| 52 |
} |
| 53 |
else |
| 54 |
{ |
| 55 |
portrait = true; |
| 56 |
sndfnt = 100; |
| 57 |
message[0] = "* ..."; |
| 58 |
prt[0] = 1755; |
| 59 |
} |
| 60 |
} |
| 61 |
waiter++; |
| 62 |
} |
| 63 |
if (waiter == 3 && !instance_exists(obj_dialogue)) |
| 64 |
{ |
| 65 |
if (global.interaction_count_painting == 0) |
| 66 |
{ |
| 67 |
global.interaction_count_painting++; |
| 68 |
waiter++; |
| 69 |
} |
| 70 |
else |
| 71 |
{ |
| 72 |
waiter = 4; |
| 73 |
} |
| 74 |
} |
| 75 |
if (waiter >= 4 && waiter <= 5 && !instance_exists(obj_dialogue)) |
| 76 |
{ |
| 77 |
obj_dalv2.destination_x_dalv = obj_dalv2.default_x_dalvroomhall; |
| 78 |
obj_dalv2.destination_y_dalv = obj_dalv2.default_y_dalvroomhall; |
| 79 |
if (obj_dalv2.x == obj_dalv2.default_x_dalvroomhall && obj_dalv2.y == obj_dalv2.default_y_dalvroomhall) |
| 80 |
waiter++; |
| 81 |
} |
| 82 |
if (waiter == 6) |
| 83 |
{ |
| 84 |
global.cutscene = false; |
| 85 |
waiter = 0; |
| 86 |
obj_pl.alarm[0] = 1; |
| 87 |
} |
| 88 |
} |
| 89 |
else if (global.flag[17 Dalv fate] != 1 && global.route != 3) |
| 90 |
{ |
| 91 |
if ((keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) && (waiter == 0 && !instance_exists(obj_dialogue))) |
| 92 |
waiter = 1; |
| 93 |
if (waiter == 1) |
| 94 |
{ |
| 95 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 96 |
with (msg) |
| 97 |
{ |
| 98 |
portrait = false; |
| 99 |
sndfnt = 99; |
| 100 |
message[0] = "* (It's a nice painting of a# small, lonely cob.)"; |
| 101 |
message[1] = "* (A signature that reads# \"Penilla\", is written in the# corner.)"; |
| 102 |
obj_painting.waiter = 2; |
| 103 |
} |
| 104 |
} |
| 105 |
if (waiter == 2 && !instance_exists(obj_dialogue)) |
| 106 |
{ |
| 107 |
global.cutscene = false; |
| 108 |
waiter = 0; |
| 109 |
obj_pl.alarm[0] = 1; |
| 110 |
} |
| 111 |
} |
| 112 |
else if (global.route == 3) |
| 113 |
{ |
| 114 |
if ((keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) && (waiter == 0 && !instance_exists(obj_dialogue))) |
| 115 |
waiter = 1; |
| 116 |
if (waiter == 1) |
| 117 |
{ |
| 118 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 119 |
with (msg) |
| 120 |
{ |
| 121 |
portrait = false; |
| 122 |
sndfnt = 99; |
| 123 |
message[0] = "* (A painting.)"; |
| 124 |
message[1] = "* (It's lacking corn realism.)"; |
| 125 |
obj_painting.waiter = 2; |
| 126 |
} |
| 127 |
} |
| 128 |
if (waiter == 2 && !instance_exists(obj_dialogue)) |
| 129 |
{ |
| 130 |
global.cutscene = false; |
| 131 |
waiter = 0; |
| 132 |
obj_pl.alarm[0] = 1; |
| 133 |
} |
| 134 |
} |