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gml_Object_obj_pedla_body_Create_0

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1
anim_loop_time = room_speed * 6
2
anim_stretch_current = 1
3
anim_stretch_max = 1.1
4
anim_stage = 1
5
anim_inc_multiplier = 2
6
anim_inc_multiplier_max = 2
7
anim_head_offset = y - obj_pedla_head.y
8
anim_hands_offset = y - obj_pedla_hands.y
9
death_sprite = false
10
image_speed = 0
11
damage_disjoint_count = 0
12
damage_disjoint_x = 0
13
no_loop_damage_disjoint_count = false
14
starting_point_x = x
15
starting_point_y = y
16
no_loop_create_clouds = false
17
enemy_hurt_noise = 587
18
enemy_hurt_pitch = 1.2