| 1 |
if (autowalk_direction_no_loop == false) |
| 2 |
{ |
| 3 |
switch (global.flag[28 Spoken to Dalv in his house]) |
| 4 |
{ |
| 5 |
case 1: |
| 6 |
switch (room) |
| 7 |
{ |
| 8 |
case rm_dalvshouse: |
| 9 |
switch (global.lastroom) |
| 10 |
{ |
| 11 |
case "rm_dalvroomhall": |
| 12 |
with (obj_dalv2) |
| 13 |
instance_destroy(); |
| 14 |
autowalk_direction = "left"; |
| 15 |
state = scr_autowalk_state; |
| 16 |
alarm[1] = 30;gml_Object_obj_pl_Alarm_1.gmlif (instance_exists(obj_postgame_walk_blocker) || instance_exists(obj_steam_walk_blocker) || instance_exists(obj_dunes_29_geno_blocker))
{
autowalk_direction = "nothing";
state = scr_normal_state;
exit;
}
switch ( global.flag[28 Spoken to Dalv in his house])
{
case 1:
if (instance_exists(obj_dalv2))
{
if (obj_dalv2.dalv_talk_waiter > 0)
{
clover_walk_backwards = false;
autowalk_direction = "nothing";
state = scr_frozen_state;
direction = 90;
exit;
}
}
if (instance_exists(obj_doorway_blocker_dalvshouse))
{
if (obj_doorway_blocker_dalvshouse.waiter > 0)
{
clover_walk_backwards = false;
autowalk_direction = "nothing";
state = scr_frozen_state;
direction = 90;
exit;
}
}
if (instance_exists(obj_doorway_blocker_dalvsroom))
{
if (obj_doorway_blocker_dalvsroom.waiter > 0)
{
clover_walk_backwards = false;
autowalk_direction = "nothing";
state = scr_frozen_state;
direction = 90;
exit;
}
}
switch (room)
{
case rm_dalvshouse:
switch (global.lastroom)
{
case "rm_dalvroomhall":
instance_create(335, 110, obj_dalv2);
with (obj_dalv2)
{
image_alpha = 1;
direction = 180;
path_speed = 3;
}
autowalk_direction = "nothing";
state = scr_frozen_state;
obj_dalv2.alarm[0] = 30;
break;
case "rm_dalvhallway":
autowalk_direction = "nothing";
state = scr_normal_state;
break;
default:
autowalk_direction = "nothing";
}
break;
case rm_dalvroomhall:
switch (global.lastroom)
{
case "rm_dalvshouse":
instance_create(-20, 140, obj_dalv2);
with (obj_dalv2)
{
image_alpha = 1;
direction = 0;
path_speed = 3;
}
autowalk_direction = "nothing";
state = scr_frozen_state;
obj_dalv2.alarm[0] = 30;
break;
case "rm_dalvsroom":
autowalk_direction = "nothing";
state = scr_normal_state;
break;
}
break;
case rm_dalvExit_pacifist:
if (autowalk_direction == "left")
{
clover_walk_backwards = false;
direction = 0;
}
else if (autowalk_direction == "right")
{
direction = 90;
}
autowalk_direction = "nothing";
state = scr_normal_state;
break;
... |
| 17 |
break; |
| 18 |
default: |
| 19 |
autowalk_direction = "nothing"; |
| 20 |
} |
| 21 |
break; |
| 22 |
case rm_dalvroomhall: |
| 23 |
switch (global.lastroom) |
| 24 |
{ |
| 25 |
case "rm_dalvshouse": |
| 26 |
autowalk_direction = "right"; |
| 27 |
state = scr_autowalk_state; |
| 28 |
alarm[1] = 15;gml_Object_obj_pl_Alarm_1.gmlif (instance_exists(obj_postgame_walk_blocker) || instance_exists(obj_steam_walk_blocker) || instance_exists(obj_dunes_29_geno_blocker))
{
autowalk_direction = "nothing";
state = scr_normal_state;
exit;
}
switch ( global.flag[28 Spoken to Dalv in his house])
{
case 1:
if (instance_exists(obj_dalv2))
{
if (obj_dalv2.dalv_talk_waiter > 0)
{
clover_walk_backwards = false;
autowalk_direction = "nothing";
state = scr_frozen_state;
direction = 90;
exit;
}
}
if (instance_exists(obj_doorway_blocker_dalvshouse))
{
if (obj_doorway_blocker_dalvshouse.waiter > 0)
{
clover_walk_backwards = false;
autowalk_direction = "nothing";
state = scr_frozen_state;
direction = 90;
exit;
}
}
if (instance_exists(obj_doorway_blocker_dalvsroom))
{
if (obj_doorway_blocker_dalvsroom.waiter > 0)
{
clover_walk_backwards = false;
autowalk_direction = "nothing";
state = scr_frozen_state;
direction = 90;
exit;
}
}
switch (room)
{
case rm_dalvshouse:
switch (global.lastroom)
{
case "rm_dalvroomhall":
instance_create(335, 110, obj_dalv2);
with (obj_dalv2)
{
image_alpha = 1;
direction = 180;
path_speed = 3;
}
autowalk_direction = "nothing";
state = scr_frozen_state;
obj_dalv2.alarm[0] = 30;
break;
case "rm_dalvhallway":
autowalk_direction = "nothing";
state = scr_normal_state;
break;
default:
autowalk_direction = "nothing";
}
break;
case rm_dalvroomhall:
switch (global.lastroom)
{
case "rm_dalvshouse":
instance_create(-20, 140, obj_dalv2);
with (obj_dalv2)
{
image_alpha = 1;
direction = 0;
path_speed = 3;
}
autowalk_direction = "nothing";
state = scr_frozen_state;
obj_dalv2.alarm[0] = 30;
break;
case "rm_dalvsroom":
autowalk_direction = "nothing";
state = scr_normal_state;
break;
}
break;
case rm_dalvExit_pacifist:
if (autowalk_direction == "left")
{
clover_walk_backwards = false;
direction = 0;
}
else if (autowalk_direction == "right")
{
direction = 90;
}
autowalk_direction = "nothing";
state = scr_normal_state;
break;
... |
| 29 |
break; |
| 30 |
default: |
| 31 |
autowalk_direction = "nothing"; |
| 32 |
} |
| 33 |
break; |
| 34 |
case rm_dalvhallway: |
| 35 |
switch (global.lastroom) |
| 36 |
{ |
| 37 |
default: |
| 38 |
autowalk_direction = "nothing"; |
| 39 |
} |
| 40 |
break; |
| 41 |
case rm_dalvExit: |
| 42 |
switch (global.lastroom) |
| 43 |
{ |
| 44 |
default: |
| 45 |
autowalk_direction = "nothing"; |
| 46 |
} |
| 47 |
break; |
| 48 |
default: |
| 49 |
autowalk_direction = "nothing"; |
| 50 |
} |
| 51 |
break; |
| 52 |
default: |
| 53 |
autowalk_direction = "nothing"; |
| 54 |
} |
| 55 |
autowalk_direction_no_loop = true; |
| 56 |
get_last_room_no_loop = false; |
| 57 |
} |
| 58 |
depth = -y; |
| 59 |
script_execute(state); |
| 60 |
if (global.cutscene == true && is_sprinting == true) |
| 61 |
is_sprinting = false; |
| 62 |
if (clover_walk_backwards == true) |
| 63 |
{ |
| 64 |
if ((autowalk_direction == "right" && direction == 0) || (autowalk_direction == "up" && direction == 90) || (autowalk_direction == "left" && direction == 180) || (autowalk_direction == "down" && direction == 270)) |
| 65 |
direction += 180; |
| 66 |
} |
| 67 |
scr_determine_player_spritesscr_determine_player_spritesfunction scr_determine_player_sprites()
{
if (global.route != 3)
{
usprite_walk = 24;
dsprite_walk = 23;
lsprite_walk = 22;
rsprite_walk = 21;
usprite_run = 15;
dsprite_run = 18;
lsprite_run = 17;
rsprite_run = 16;
}
else
{
usprite_walk = 24;
dsprite_walk = 2226;
lsprite_walk = 3704;
rsprite_walk = 2918;
usprite_run = 2710;
dsprite_run = 414;
lsprite_run = 511;
rsprite_run = 3120;
}
switch (global.player_sprites)
{
case "kanako":
usprite_walk = 1760;
dsprite_walk = 3036;
lsprite_walk = 1855;
rsprite_walk = 3491;
usprite_run = 1760;
dsprite_run = 3036;
lsprite_run = 1855;
rsprite_run = 3491;
break;
case "normal":
shader_on = false;
palette_index = 0;
break;
case "snowdin":
shader_on = true;
palette_index = 0;
break;
case "dunescave":
shader_on = true;
palette_index = 1;
break;
case "steamworkslava":
shader_on = true;
palette_index = 2;
break;
case "water":
if (room == rm_dunes_01)
{
shader_on = true;
palette_index = 1;
}
if (global.route != 3)
{
usprite_walk = 54;
dsprite_walk = 55;
lsprite_walk = 52;
rsprite_walk = 53;
usprite_run = 48;
dsprite_run = 49;
lsprite_run = 50;
rsprite_run = 51;
}
else
{
usprite_walk = 54;
dsprite_walk = 1571;
lsprite_walk = 2594;
rsprite_walk = 3094;
usprite_run = 2898;
dsprite_run = 2869;
lsprite_run = 3715;
rsprite_run = 2907;
}
break;
}
usprite = usprite_walk;
dsprite = dsprite_walk;
lsprite = lsprite_walk;
rsprite = rsprite_walk;
if (is_sprinting == true)
{
usprite = usprite_run;
dsprite = dsprite_run;
lsprite = lsprite_run;
rsprite = rsprite_run;
}
if (palette_index != 0)
shader_on = true;
} (); |
| 68 |
if (DEBUG_DANCE) |
| 69 |
{ |
| 70 |
image_speed = 1; |
| 71 |
sprite_index = spr_pl_dance; |
| 72 |
exit; |
| 73 |
} |
| 74 |
switch (direction) |
| 75 |
{ |
| 76 |
case 0: |
| 77 |
sprite_index = rsprite; |
| 78 |
break; |
| 79 |
case 90: |
| 80 |
sprite_index = usprite; |
| 81 |
break; |
| 82 |
case 180: |
| 83 |
sprite_index = lsprite; |
| 84 |
break; |
| 85 |
case 270: |
| 86 |
sprite_index = dsprite; |
| 87 |
break; |
| 88 |
} |
| 89 |
if (sliding == true) |
| 90 |
image_index = 1; |
| 91 |
if (room == rm_dalvhallway) |
| 92 |
{ |
| 93 |
if (player_mode == "DalvExit") |
| 94 |
{ |
| 95 |
image_alpha = 0; |
| 96 |
if (!instance_exists(obj_pl_follow)) |
| 97 |
instance_create(x, y, obj_pl_follow); |
| 98 |
} |
| 99 |
if (player_mode == "Normal") |
| 100 |
{ |
| 101 |
if (room != rm_darkruins_01) |
| 102 |
image_alpha = 1; |
| 103 |
} |
| 104 |
} |