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gml_Object_obj_player_cart_Create_0

(view raw script w/o annotations or w/e)
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can_move = false
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waiter = 0
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depth = (-y)
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scr_load_palette_shader
scr_load_palette_shader

function scr_load_palette_shader() //gml_Script_scr_load_palette_shader { shader_on = false shader_sprite = spr_final_palette palette_sampler = sprite_get_texture(shader_sprite, 0) u_palette_tex = shader_get_sampler_index(sh_palette_swap, "palette_tex") u_palette_index = shader_get_uniform(sh_palette_swap, "palette_index") u_palette_texel_height = shader_get_uniform(sh_palette_swap, "palette_texel_height") u_palette_texel_width = shader_get_uniform(sh_palette_swap, "palette_texel_width") u_palette_x_offset = shader_get_uniform(sh_palette_swap, "palette_x_offset") u_palette_y_offset = shader_get_uniform(sh_palette_swap, "palette_y_offset") u_color_vect = shader_get_uniform(sh_palette_swap, "color_vect") palette_tex = sprite_get_texture(shader_sprite, 0) uniform_info = [texture_get_texel_height(palette_tex), texture_get_texel_width(palette_tex), array_get(texture_get_uvs(palette_tex), 0), array_get(texture_get_uvs(palette_tex), 1), argument[0]] index = 0 }
(1)
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palette_index = obj_pl.palette_index
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shader_on = obj_pl.shader_on