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gml_Object_obj_playerfall_Alarm_1

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1
__view_set((0 << 0), 0, xview_orig)
2
__view_set((1 << 0), 0, yview_orig)
3
__view_set((0 << 0), 0, ((__view_get((0 << 0), 0)) + (irandom_range(-2, 2))))
4
__view_set((1 << 0), 0, ((__view_get((1 << 0), 0)) + (irandom_range(-2, 2))))
5
if (shake == true)
6
    alarm[1] = 1
alarm[1]

__view_set((0 << 0), 0, xview_orig) __view_set((1 << 0), 0, yview_orig) __view_set((0 << 0), 0, ((__view_get((0 << 0), 0)) + (irandom_range(-2, 2)))) __view_set((1 << 0), 0, ((__view_get((1 << 0), 0)) + (irandom_range(-2, 2)))) if (shake == true) alarm[1] = 1