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gml_Object_obj_playerfall_Alarm_1

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__view_set(e__VW.XView, 0, xview_orig);
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__view_set(e__VW.YView, 0, yview_orig);
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__view_set(e__VW.XView, 0, __view_get(e__VW.XView, 0) + irandom_range(-2, 2));
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__view_set(e__VW.YView, 0, __view_get(e__VW.YView, 0) + irandom_range(-2, 2));
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if (shake == true)
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    alarm[1] = 1;
gml_Object_obj_playerfall_Alarm_1.gml

__view_set(e__VW.XView, 0, xview_orig); __view_set(e__VW.YView, 0, yview_orig); __view_set(e__VW.XView, 0, __view_get(e__VW.XView, 0) + irandom_range(-2, 2)); __view_set(e__VW.YView, 0, __view_get(e__VW.YView, 0) + irandom_range(-2, 2)); if (shake == true) alarm[1] = 1; enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
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enum e__VW
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{
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    XView,
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    YView,
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    WView,
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    HView,
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    Angle,
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    HBorder,
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    VBorder,
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    HSpeed,
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    VSpeed,
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    Object,
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    Visible,
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    XPort,
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    YPort,
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    WPort,
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    HPort,
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    Camera,
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    SurfaceID
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}