3 |
__view_set(e__VW.XView, 0, __view_get(e__VW.XView, 0) + irandom_range(-2, 2)); |
4 |
__view_set(e__VW.YView, 0, __view_get(e__VW.YView, 0) + irandom_range(-2, 2)); |
6 |
alarm[1] = 1;gml_Object_obj_playerfall_Alarm_1.gml__view_set(e__VW.XView, 0, xview_orig);
__view_set(e__VW.YView, 0, yview_orig);
__view_set(e__VW.XView, 0, __view_get(e__VW.XView, 0) + irandom_range(-2, 2));
__view_set(e__VW.YView, 0, __view_get(e__VW.YView, 0) + irandom_range(-2, 2));
if (shake == true)
alarm[1] = 1;
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} |