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gml_Object_obj_quote_battle_bailador_attack_end_Create_0

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1
text_effect = "twitchy"
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attack = false
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scene = 0
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cutscene_timer = 0
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skippable = true
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message_adv = false
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enemy_talker = 0
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message[0] = "..."
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message[1] = "I am sorry for#inconveniencing#you."
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message[2] = "I was only trying#to bring joy."
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message[3] = "But..."
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message[4] = "Your attitude towards#the art of dance#is clear."
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message[5] = "..."
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message_end = 5
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message_current = 0
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message_draw = ""
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draw_enabled = true
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increase = global.text_speed
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characters = 0
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hold = 0
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message_length = string_length(message[message_current])
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script_execute(gml_Script_scr_generate_text_counters)
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circle_text_angle = global.circle_text_angle_default
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circle_text_angle_direction = 1