1 |
execute_normal = false |
2 |
execute_random = false |
3 |
text_effect = "twitchy" |
4 |
text_effect_2 = "twitchy" |
5 |
color_count = 0 |
6 |
random_number = 0 |
7 |
if (global.battle_enemy_name == "cactony slither duo") |
8 |
{ |
9 |
if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) |
10 |
{ |
11 |
message[0] = "Wait, don't go..." |
12 |
message_end = 0 |
13 |
} |
14 |
else |
15 |
execute_normal = true |
16 |
} |
17 |
else |
18 |
execute_normal = true |
19 |
if (execute_normal == true) |
20 |
{ |
21 |
if (global.last_action_selected == "Action 1 Low HP") |
22 |
{ |
23 |
message[0] = "That's what you#get." |
24 |
message_end = 0 |
25 |
} |
26 |
else if (global.last_action_selected == "Action 1 Message 0") |
27 |
{ |
28 |
random_number = irandom_range(0, 1) |
29 |
if (random_number == 0) |
30 |
{ |
31 |
message[0] = "It's so warm...#Is this what#love feels like?" |
32 |
message_end = 0 |
33 |
} |
34 |
else if (random_number == 1) |
35 |
{ |
36 |
message[0] = "Does this mean#you... care about#me?" |
37 |
message_end = 0 |
38 |
} |
39 |
} |
40 |
else if (global.last_action_selected == "Action 2 Low HP") |
41 |
{ |
42 |
message[0] = "At least have the#decency to look#at me!" |
43 |
message_end = 0 |
44 |
} |
45 |
else if (global.last_action_selected == "Action 2 Message 0") |
46 |
{ |
47 |
random_number = irandom_range(0, 1) |
48 |
if (random_number == 0) |
49 |
{ |
50 |
message[0] = "Why does#everyone do this#to me?" |
51 |
message_end = 0 |
52 |
} |
53 |
else if (random_number == 1) |
54 |
{ |
55 |
message[0] = "What else is#new..." |
56 |
message_end = 0 |
57 |
} |
58 |
} |
59 |
else if (global.enemy_low_hp == true) |
60 |
{ |
61 |
random_number = irandom_range(0, 1) |
62 |
if (random_number == 0) |
63 |
{ |
64 |
message[0] = "Could this day#get any worse?" |
65 |
message_end = 0 |
66 |
} |
67 |
else if (random_number == 1) |
68 |
{ |
69 |
text_effect = "circle" |
70 |
message[0] = "*Sigh*" |
71 |
message_end = 0 |
72 |
} |
73 |
} |
74 |
else |
75 |
{ |
76 |
if (global.battle_enemy_name == "cactony slither duo") |
77 |
{ |
78 |
if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) |
79 |
{ |
80 |
random_number = irandom_range(0, 2) |
81 |
if (random_number == 0) |
82 |
{ |
83 |
message[0] = "You... think#so?" |
84 |
message_end = 0 |
85 |
} |
86 |
else if (random_number == 1) |
87 |
{ |
88 |
message[0] = "I'm not so#sure about#that...." |
89 |
message_end = 0 |
90 |
} |
91 |
else if (random_number == 2) |
92 |
{ |
93 |
message[0] = "Uhhhh..." |
94 |
message_end = 0 |
95 |
} |
96 |
} |
97 |
else |
98 |
execute_random = true |
99 |
} |
100 |
else |
101 |
execute_random = true |
102 |
if (execute_random == true) |
103 |
{ |
104 |
random_number = irandom_range(0, 4) |
105 |
if (random_number == 0) |
106 |
{ |
107 |
message[0] = "No one loves#me..." |
108 |
message_end = 0 |
109 |
} |
110 |
else if (random_number == 1) |
111 |
{ |
112 |
message[0] = "I'm burning up." |
113 |
message_end = 0 |
114 |
} |
115 |
else if (random_number == 2) |
116 |
{ |
117 |
text_effect = "circle" |
118 |
message[0] = "*Sigh*" |
119 |
message_end = 0 |
120 |
} |
121 |
else if (random_number == 3) |
122 |
{ |
123 |
message[0] = "These needles#are such a#curse..." |
124 |
message_end = 0 |
125 |
} |
126 |
else if (random_number == 4) |
127 |
{ |
128 |
message[0] = "I'm just a#burden to#everyone..." |
129 |
message_end = 0 |
130 |
} |
131 |
} |
132 |
} |
133 |
} |
134 |
message_current = 0 |
135 |
message_draw = "" |
136 |
increase = global.text_speed |
137 |
characters = 0 |
138 |
hold = 0 |
139 |
message_length = string_length(message[message_current]) |
140 |
script_execute(gml_Script_scr_generate_text_counters) |
141 |
circle_text_angle = global.circle_text_angle_default |
142 |
circle_text_angle_direction = 1 |