| 1 |
execute_normal = false; |
| 2 |
execute_random = false; |
| 3 |
text_effect = "twitchy"; |
| 4 |
text_effect_2 = "twitchy"; |
| 5 |
color_count = 0; |
| 6 |
random_number = 0; |
| 7 |
if (global.battle_enemy_name == "cactony slither duo") |
| 8 |
{ |
| 9 |
if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) |
| 10 |
{ |
| 11 |
message[0] = "Wait, don't go..."; |
| 12 |
message_end = 0; |
| 13 |
} |
| 14 |
else |
| 15 |
{ |
| 16 |
execute_normal = true; |
| 17 |
} |
| 18 |
} |
| 19 |
else |
| 20 |
{ |
| 21 |
execute_normal = true; |
| 22 |
} |
| 23 |
if (execute_normal == true) |
| 24 |
{ |
| 25 |
if (global.last_action_selected == "Action 1 Low HP") |
| 26 |
{ |
| 27 |
message[0] = "That's what you#get."; |
| 28 |
message_end = 0; |
| 29 |
} |
| 30 |
else if (global.last_action_selected == "Action 1 Message 0") |
| 31 |
{ |
| 32 |
random_number = irandom_range(0, 1); |
| 33 |
if (random_number == 0) |
| 34 |
{ |
| 35 |
message[0] = "It's so warm...#Is this what#love feels like?"; |
| 36 |
message_end = 0; |
| 37 |
} |
| 38 |
else if (random_number == 1) |
| 39 |
{ |
| 40 |
message[0] = "Does this mean#you... care about#me?"; |
| 41 |
message_end = 0; |
| 42 |
} |
| 43 |
} |
| 44 |
else if (global.last_action_selected == "Action 2 Low HP") |
| 45 |
{ |
| 46 |
message[0] = "At least have the#decency to look#at me!"; |
| 47 |
message_end = 0; |
| 48 |
} |
| 49 |
else if (global.last_action_selected == "Action 2 Message 0") |
| 50 |
{ |
| 51 |
random_number = irandom_range(0, 1); |
| 52 |
if (random_number == 0) |
| 53 |
{ |
| 54 |
message[0] = "Why does#everyone do this#to me?"; |
| 55 |
message_end = 0; |
| 56 |
} |
| 57 |
else if (random_number == 1) |
| 58 |
{ |
| 59 |
message[0] = "What else is#new..."; |
| 60 |
message_end = 0; |
| 61 |
} |
| 62 |
} |
| 63 |
else if (global.enemy_low_hp == true) |
| 64 |
{ |
| 65 |
random_number = irandom_range(0, 1); |
| 66 |
if (random_number == 0) |
| 67 |
{ |
| 68 |
message[0] = "Could this day#get any worse?"; |
| 69 |
message_end = 0; |
| 70 |
} |
| 71 |
else if (random_number == 1) |
| 72 |
{ |
| 73 |
text_effect = "circle"; |
| 74 |
message[0] = "*Sigh*"; |
| 75 |
message_end = 0; |
| 76 |
} |
| 77 |
} |
| 78 |
else |
| 79 |
{ |
| 80 |
if (global.battle_enemy_name == "cactony slither duo") |
| 81 |
{ |
| 82 |
if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) |
| 83 |
{ |
| 84 |
random_number = irandom_range(0, 2); |
| 85 |
if (random_number == 0) |
| 86 |
{ |
| 87 |
message[0] = "You... think#so?"; |
| 88 |
message_end = 0; |
| 89 |
} |
| 90 |
else if (random_number == 1) |
| 91 |
{ |
| 92 |
message[0] = "I'm not so#sure about#that...."; |
| 93 |
message_end = 0; |
| 94 |
} |
| 95 |
else if (random_number == 2) |
| 96 |
{ |
| 97 |
message[0] = "Uhhhh..."; |
| 98 |
message_end = 0; |
| 99 |
} |
| 100 |
} |
| 101 |
else |
| 102 |
{ |
| 103 |
execute_random = true; |
| 104 |
} |
| 105 |
} |
| 106 |
else |
| 107 |
{ |
| 108 |
execute_random = true; |
| 109 |
} |
| 110 |
if (execute_random == true) |
| 111 |
{ |
| 112 |
random_number = irandom_range(0, 4); |
| 113 |
if (random_number == 0) |
| 114 |
{ |
| 115 |
message[0] = "No one loves#me..."; |
| 116 |
message_end = 0; |
| 117 |
} |
| 118 |
else if (random_number == 1) |
| 119 |
{ |
| 120 |
message[0] = "I'm burning up."; |
| 121 |
message_end = 0; |
| 122 |
} |
| 123 |
else if (random_number == 2) |
| 124 |
{ |
| 125 |
text_effect = "circle"; |
| 126 |
message[0] = "*Sigh*"; |
| 127 |
message_end = 0; |
| 128 |
} |
| 129 |
else if (random_number == 3) |
| 130 |
{ |
| 131 |
message[0] = "These needles#are such a#curse..."; |
| 132 |
message_end = 0; |
| 133 |
} |
| 134 |
else if (random_number == 4) |
| 135 |
{ |
| 136 |
message[0] = "I'm just a#burden to#everyone..."; |
| 137 |
message_end = 0; |
| 138 |
} |
| 139 |
} |
| 140 |
} |
| 141 |
} |
| 142 |
message_current = 0; |
| 143 |
message_draw = ""; |
| 144 |
increase = global.text_speed; |
| 145 |
characters = 0; |
| 146 |
hold = 0; |
| 147 |
message_length = string_length(message[message_current]); |
| 148 |
script_execute(scr_generate_text_counters); |
| 149 |
circle_text_angle = global.circle_text_angle_default; |
| 150 |
circle_text_angle_direction = 1; |