1 |
text_effect = "twitchy" |
2 |
attack = false |
3 |
scene = 0 |
4 |
cutscene_timer = 0 |
5 |
skippable = true |
6 |
message_adv = false |
7 |
var turns_passed = global.turns_passed |
8 |
switch turns_passed |
9 |
{ |
10 |
case 4: |
11 |
message[0] = "Why..." |
12 |
message_end = 0 |
13 |
break |
14 |
case 5: |
15 |
message[0] = "Why won't you#die!?" |
16 |
message_end = 0 |
17 |
break |
18 |
case 6: |
19 |
message[0] = "Why!?" |
20 |
message_end = 0 |
21 |
break |
22 |
case 7: |
23 |
message[0] = "If I don't#succeed, it's#over!" |
24 |
message_end = 0 |
25 |
break |
26 |
case 8: |
27 |
message[0] = "Die!!" |
28 |
message_end = 0 |
29 |
break |
30 |
case 9: |
31 |
message[0] = "Just die!!!" |
32 |
message_end = 0 |
33 |
break |
34 |
case 10: |
35 |
audio_play_sound(snd_ceroba_yell, 1, 0) |
36 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle() //gml_Script_scr_screenshake_battle
{
instance_destroy(obj_screenshake_battle)
var screenshake = instance_create(0, 0, obj_screenshake_battle)
battle_screenshake_duration = argument[0]
battle_screenshake_intensity = argument[1]
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration
} (8, 2) |
37 |
message[0] = "DIE!!!!!" |
38 |
message_end = 0 |
39 |
break |
40 |
} |
41 |
|
42 |
message_current = 0 |
43 |
message_draw = "" |
44 |
draw_enabled = true |
45 |
increase = global.text_speed |
46 |
characters = 0 |
47 |
hold = 0 |
48 |
message_length = string_length(message[message_current]) |
49 |
script_execute(gml_Script_scr_generate_text_counters) |
50 |
circle_text_angle = global.circle_text_angle_default |
51 |
circle_text_angle_direction = 1 |