1 |
draw_set_font(fnt_dotumche) |
2 |
draw_set_color(c_black) |
3 |
draw_set_halign(fa_left) |
4 |
draw_set_valign(fa_top) |
5 |
var battle_enemy_name = global.battle_enemy_name |
6 |
if (text_effect == "twitchy") |
7 |
{ |
8 |
if (global.enemy_attack == "Dunebud Sandcastle" && battle_enemy_name == "dunebud solo") |
9 |
scr_draw_text_effect_twitchy_quotebubble_battlescr_draw_text_effect_twitchy_quotebubble_battlefunction scr_draw_text_effect_twitchy_quotebubble_battle(argument0, argument1, argument2) //gml_Script_scr_draw_text_effect_twitchy_quotebubble_battle
{
var twitchy_text_probability = global.twitchy_text_probability
var twitchy_text_intensity = global.twitchy_text_intensity
str_indent = ""
str_indent_count = 0
str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1)))))
for (var i = 1; i <= characters; i += 1)
{
twitchy_text_offset_x = 0
twitchy_text_offset_y = 0
twitchy_text_number = irandom_range(1, twitchy_text_probability)
if (twitchy_text_number == twitchy_text_probability)
{
twitch_direction = irandom_range(1, 4)
switch twitch_direction
{
case 1:
twitchy_text_offset_x = 1
twitchy_text_offset_y = 0
break
case 2:
twitchy_text_offset_x = -1
twitchy_text_offset_y = 0
break
case 3:
twitchy_text_offset_x = 0
twitchy_text_offset_y = 1
break
case 4:
twitchy_text_offset_x = 0
twitchy_text_offset_y = -1
break
}
}
str_char = string_char_at(argument0, i)
if (str_char == "#")
{
str_indent_count += 1
if (str_indent_count == 1)
str_indent = "#"
else if (str_indent_count == 2)
str_indent = "##"
else if (str_indent_count == 3)
str_indent = "###"
else if (str_indent_count == 4)
str_indent = "####"
str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) * 2
}
str_offset += string_width(string_hash_to_newline(string_copy("A", 1, 1)))
if (string_lettersdigits(str_char) == "")
draw_text((argument1 + str_offset), argument2, string_hash_to_newline(str_indent + str_char))
else
draw_text((argument1 + str_offset + twitchy_text_offset_x * twitchy_text_intensity), (argument2 + twitchy_text_offset_y * twitchy_text_intensity), string_hash_to_newline(str_indent + str_char))
}
} (message[message_current], (obj_quote_bubble_battle.x + 9), (obj_quote_bubble_battle.y + 9)) |
10 |
else |
11 |
scr_draw_text_effect_twitchy_quotebubble_battlescr_draw_text_effect_twitchy_quotebubble_battlefunction scr_draw_text_effect_twitchy_quotebubble_battle(argument0, argument1, argument2) //gml_Script_scr_draw_text_effect_twitchy_quotebubble_battle
{
var twitchy_text_probability = global.twitchy_text_probability
var twitchy_text_intensity = global.twitchy_text_intensity
str_indent = ""
str_indent_count = 0
str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1)))))
for (var i = 1; i <= characters; i += 1)
{
twitchy_text_offset_x = 0
twitchy_text_offset_y = 0
twitchy_text_number = irandom_range(1, twitchy_text_probability)
if (twitchy_text_number == twitchy_text_probability)
{
twitch_direction = irandom_range(1, 4)
switch twitch_direction
{
case 1:
twitchy_text_offset_x = 1
twitchy_text_offset_y = 0
break
case 2:
twitchy_text_offset_x = -1
twitchy_text_offset_y = 0
break
case 3:
twitchy_text_offset_x = 0
twitchy_text_offset_y = 1
break
case 4:
twitchy_text_offset_x = 0
twitchy_text_offset_y = -1
break
}
}
str_char = string_char_at(argument0, i)
if (str_char == "#")
{
str_indent_count += 1
if (str_indent_count == 1)
str_indent = "#"
else if (str_indent_count == 2)
str_indent = "##"
else if (str_indent_count == 3)
str_indent = "###"
else if (str_indent_count == 4)
str_indent = "####"
str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) * 2
}
str_offset += string_width(string_hash_to_newline(string_copy("A", 1, 1)))
if (string_lettersdigits(str_char) == "")
draw_text((argument1 + str_offset), argument2, string_hash_to_newline(str_indent + str_char))
else
draw_text((argument1 + str_offset + twitchy_text_offset_x * twitchy_text_intensity), (argument2 + twitchy_text_offset_y * twitchy_text_intensity), string_hash_to_newline(str_indent + str_char))
}
} (message[message_current], (obj_quote_bubble_battle.x + 21), (obj_quote_bubble_battle.y + 9)) |
12 |
} |
13 |
else if (text_effect == "circle") |
14 |
{ |
15 |
if (global.enemy_attack == "Dunebud Sandcastle" && battle_enemy_name == "dunebud solo") |
16 |
scr_draw_text_effect_circle_quotebubble_battlescr_draw_text_effect_circle_quotebubble_battlefunction scr_draw_text_effect_circle_quotebubble_battle(argument0, argument1, argument2) //gml_Script_scr_draw_text_effect_circle_quotebubble_battle
{
var circle_text_angle_increase = 0
var circle_text_radius = global.circle_text_radius
var circle_text_speed = global.circle_text_speed
str_indent = ""
str_indent_count = 0
str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1)))))
for (var i = 1; i <= characters; i += 1)
{
str_char = string_char_at(argument0, i)
if (str_char == "#")
{
str_indent_count += 1
if (str_indent_count == 1)
str_indent = "#"
else if (str_indent_count == 2)
str_indent = "##"
else if (str_indent_count == 3)
str_indent = "###"
else if (str_indent_count == 4)
str_indent = "####"
str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) * 2
}
str_offset += string_width(string_hash_to_newline(string_copy("A", 1, 1)))
draw_text((argument1 + str_offset + circle_text_radius * (cos((circle_text_angle + circle_text_angle_increase) * circle_text_angle_direction * 0.008726646259971648))), (argument2 - circle_text_radius * (sin((circle_text_angle + circle_text_angle_increase) * circle_text_angle_direction * 0.008726646259971648))), string_hash_to_newline(str_indent + str_char))
circle_text_angle_increase += circle_text_speed
}
circle_text_angle += circle_text_speed
} (message[message_current], (obj_quote_bubble_battle.x + 9), (obj_quote_bubble_battle.y + 9)) |
17 |
else |
18 |
scr_draw_text_effect_circle_quotebubble_battlescr_draw_text_effect_circle_quotebubble_battlefunction scr_draw_text_effect_circle_quotebubble_battle(argument0, argument1, argument2) //gml_Script_scr_draw_text_effect_circle_quotebubble_battle
{
var circle_text_angle_increase = 0
var circle_text_radius = global.circle_text_radius
var circle_text_speed = global.circle_text_speed
str_indent = ""
str_indent_count = 0
str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1)))))
for (var i = 1; i <= characters; i += 1)
{
str_char = string_char_at(argument0, i)
if (str_char == "#")
{
str_indent_count += 1
if (str_indent_count == 1)
str_indent = "#"
else if (str_indent_count == 2)
str_indent = "##"
else if (str_indent_count == 3)
str_indent = "###"
else if (str_indent_count == 4)
str_indent = "####"
str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) * 2
}
str_offset += string_width(string_hash_to_newline(string_copy("A", 1, 1)))
draw_text((argument1 + str_offset + circle_text_radius * (cos((circle_text_angle + circle_text_angle_increase) * circle_text_angle_direction * 0.008726646259971648))), (argument2 - circle_text_radius * (sin((circle_text_angle + circle_text_angle_increase) * circle_text_angle_direction * 0.008726646259971648))), string_hash_to_newline(str_indent + str_char))
circle_text_angle_increase += circle_text_speed
}
circle_text_angle += circle_text_speed
} (message[message_current], (obj_quote_bubble_battle.x + 21), (obj_quote_bubble_battle.y + 9)) |
19 |
} |
20 |
if (color_count >= 1) |
21 |
{ |
22 |
if (text_effect_2 == "twitchy") |
23 |
{ |
24 |
if (global.enemy_attack == "Dunebud Sandcastle" && battle_enemy_name == "dunebud solo") |
25 |
scr_draw_text_effect_twitchy_quotebubble_battlescr_draw_text_effect_twitchy_quotebubble_battlefunction scr_draw_text_effect_twitchy_quotebubble_battle(argument0, argument1, argument2) //gml_Script_scr_draw_text_effect_twitchy_quotebubble_battle
{
var twitchy_text_probability = global.twitchy_text_probability
var twitchy_text_intensity = global.twitchy_text_intensity
str_indent = ""
str_indent_count = 0
str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1)))))
for (var i = 1; i <= characters; i += 1)
{
twitchy_text_offset_x = 0
twitchy_text_offset_y = 0
twitchy_text_number = irandom_range(1, twitchy_text_probability)
if (twitchy_text_number == twitchy_text_probability)
{
twitch_direction = irandom_range(1, 4)
switch twitch_direction
{
case 1:
twitchy_text_offset_x = 1
twitchy_text_offset_y = 0
break
case 2:
twitchy_text_offset_x = -1
twitchy_text_offset_y = 0
break
case 3:
twitchy_text_offset_x = 0
twitchy_text_offset_y = 1
break
case 4:
twitchy_text_offset_x = 0
twitchy_text_offset_y = -1
break
}
}
str_char = string_char_at(argument0, i)
if (str_char == "#")
{
str_indent_count += 1
if (str_indent_count == 1)
str_indent = "#"
else if (str_indent_count == 2)
str_indent = "##"
else if (str_indent_count == 3)
str_indent = "###"
else if (str_indent_count == 4)
str_indent = "####"
str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) * 2
}
str_offset += string_width(string_hash_to_newline(string_copy("A", 1, 1)))
if (string_lettersdigits(str_char) == "")
draw_text((argument1 + str_offset), argument2, string_hash_to_newline(str_indent + str_char))
else
draw_text((argument1 + str_offset + twitchy_text_offset_x * twitchy_text_intensity), (argument2 + twitchy_text_offset_y * twitchy_text_intensity), string_hash_to_newline(str_indent + str_char))
}
} (message_2[message_current], (obj_quote_bubble_battle.x + 9), (obj_quote_bubble_battle.y + 9)) |
26 |
else |
27 |
scr_draw_text_effect_twitchy_quotebubble_battlescr_draw_text_effect_twitchy_quotebubble_battlefunction scr_draw_text_effect_twitchy_quotebubble_battle(argument0, argument1, argument2) //gml_Script_scr_draw_text_effect_twitchy_quotebubble_battle
{
var twitchy_text_probability = global.twitchy_text_probability
var twitchy_text_intensity = global.twitchy_text_intensity
str_indent = ""
str_indent_count = 0
str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1)))))
for (var i = 1; i <= characters; i += 1)
{
twitchy_text_offset_x = 0
twitchy_text_offset_y = 0
twitchy_text_number = irandom_range(1, twitchy_text_probability)
if (twitchy_text_number == twitchy_text_probability)
{
twitch_direction = irandom_range(1, 4)
switch twitch_direction
{
case 1:
twitchy_text_offset_x = 1
twitchy_text_offset_y = 0
break
case 2:
twitchy_text_offset_x = -1
twitchy_text_offset_y = 0
break
case 3:
twitchy_text_offset_x = 0
twitchy_text_offset_y = 1
break
case 4:
twitchy_text_offset_x = 0
twitchy_text_offset_y = -1
break
}
}
str_char = string_char_at(argument0, i)
if (str_char == "#")
{
str_indent_count += 1
if (str_indent_count == 1)
str_indent = "#"
else if (str_indent_count == 2)
str_indent = "##"
else if (str_indent_count == 3)
str_indent = "###"
else if (str_indent_count == 4)
str_indent = "####"
str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) * 2
}
str_offset += string_width(string_hash_to_newline(string_copy("A", 1, 1)))
if (string_lettersdigits(str_char) == "")
draw_text((argument1 + str_offset), argument2, string_hash_to_newline(str_indent + str_char))
else
draw_text((argument1 + str_offset + twitchy_text_offset_x * twitchy_text_intensity), (argument2 + twitchy_text_offset_y * twitchy_text_intensity), string_hash_to_newline(str_indent + str_char))
}
} (message_2[message_current], (obj_quote_bubble_battle.x + 21), (obj_quote_bubble_battle.y + 9)) |
28 |
} |
29 |
else if (text_effect_2 == "circle") |
30 |
{ |
31 |
if (global.enemy_attack == "Dunebud Sandcastle" && battle_enemy_name == "dunebud solo") |
32 |
scr_draw_text_effect_circle_quotebubble_battlescr_draw_text_effect_circle_quotebubble_battlefunction scr_draw_text_effect_circle_quotebubble_battle(argument0, argument1, argument2) //gml_Script_scr_draw_text_effect_circle_quotebubble_battle
{
var circle_text_angle_increase = 0
var circle_text_radius = global.circle_text_radius
var circle_text_speed = global.circle_text_speed
str_indent = ""
str_indent_count = 0
str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1)))))
for (var i = 1; i <= characters; i += 1)
{
str_char = string_char_at(argument0, i)
if (str_char == "#")
{
str_indent_count += 1
if (str_indent_count == 1)
str_indent = "#"
else if (str_indent_count == 2)
str_indent = "##"
else if (str_indent_count == 3)
str_indent = "###"
else if (str_indent_count == 4)
str_indent = "####"
str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) * 2
}
str_offset += string_width(string_hash_to_newline(string_copy("A", 1, 1)))
draw_text((argument1 + str_offset + circle_text_radius * (cos((circle_text_angle + circle_text_angle_increase) * circle_text_angle_direction * 0.008726646259971648))), (argument2 - circle_text_radius * (sin((circle_text_angle + circle_text_angle_increase) * circle_text_angle_direction * 0.008726646259971648))), string_hash_to_newline(str_indent + str_char))
circle_text_angle_increase += circle_text_speed
}
circle_text_angle += circle_text_speed
} (message_2[message_current], (obj_quote_bubble_battle.x + 9), (obj_quote_bubble_battle.y + 9)) |
33 |
else |
34 |
scr_draw_text_effect_circle_quotebubble_battlescr_draw_text_effect_circle_quotebubble_battlefunction scr_draw_text_effect_circle_quotebubble_battle(argument0, argument1, argument2) //gml_Script_scr_draw_text_effect_circle_quotebubble_battle
{
var circle_text_angle_increase = 0
var circle_text_radius = global.circle_text_radius
var circle_text_speed = global.circle_text_speed
str_indent = ""
str_indent_count = 0
str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1)))))
for (var i = 1; i <= characters; i += 1)
{
str_char = string_char_at(argument0, i)
if (str_char == "#")
{
str_indent_count += 1
if (str_indent_count == 1)
str_indent = "#"
else if (str_indent_count == 2)
str_indent = "##"
else if (str_indent_count == 3)
str_indent = "###"
else if (str_indent_count == 4)
str_indent = "####"
str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) * 2
}
str_offset += string_width(string_hash_to_newline(string_copy("A", 1, 1)))
draw_text((argument1 + str_offset + circle_text_radius * (cos((circle_text_angle + circle_text_angle_increase) * circle_text_angle_direction * 0.008726646259971648))), (argument2 - circle_text_radius * (sin((circle_text_angle + circle_text_angle_increase) * circle_text_angle_direction * 0.008726646259971648))), string_hash_to_newline(str_indent + str_char))
circle_text_angle_increase += circle_text_speed
}
circle_text_angle += circle_text_speed
} (message_2[message_current], (obj_quote_bubble_battle.x + 21), (obj_quote_bubble_battle.y + 9)) |
35 |
} |
36 |
} |