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gml_Object_obj_quote_battle_el_bailador_Create_0

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var turns_passed = global.turns_passed
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var enemy_low_hp = global.enemy_low_hp
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var enemy_mode = global.enemy_mode
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var enemy_mode_gen = global.enemy_mode_gen
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switch turns_passed
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{
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    case 0:
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        message[0] = "I want to see your#spirit of fire!"
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        message[1] = "One and two and-"
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        portrait[0] = 1755
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        portrait[1] = 1759
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        message_end = 1
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        break
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    case 1:
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        message[0] = "Ah, that was much too#simple!"
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        message[1] = "Let us try this!"
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        portrait[0] = 1755
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        portrait[1] = 1759
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        message_end = 1
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        break
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    case 2:
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        message[0] = "Heating up!"
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        portrait[0] = 1755
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        message_end = 0
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        break
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    case 3:
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        message[0] = "The passion! IT GROWS!"
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        portrait[0] = 1755
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        message_end = 0
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        break
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    case 4:
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        message[0] = "Aha! Yes!"
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        message[1] = "This is what I live#for!"
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        portrait[0] = 1755
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        portrait[1] = 1759
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        message_end = 1
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        break
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    case 5:
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        message[0] = "A life without dance#is empty, I say!"
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        portrait[0] = 1755
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        message_end = 0
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        break
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    case 6:
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        message[0] = "Others say that dance#can also take life#away!"
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        message[1] = "I do not see what they#mean!"
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        portrait[0] = 1755
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        portrait[1] = 1759
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        message_end = 1
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        break
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    case 7:
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        message[0] = "A world of solitude#and silence? That is#not for me!"
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        message[1] = "The Underground is#much too depressing,#you see!"
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        portrait[0] = 1755
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        portrait[1] = 1759
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        message_end = 1
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        break
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    case 8:
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        message[0] = "We are trapped within#a barrier with no hope#for freedom!"
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        message[1] = "A sad, sad situation!"
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        message[2] = "But it is not sad for#I!"
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        portrait[0] = 1755
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        portrait[1] = 1759
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        portrait[2] = 1755
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        message_end = 2
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        break
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    case 9:
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        message[0] = "We must make do#with what we have!"
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        message[1] = "Find time for#activities that#make us happy!"
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        message[2] = "I am outgoing because#happiness is not a#quiet virtue!"
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        message[3] = "I often encourage#monsters in hope that#it is contagious!"
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        portrait[0] = 1755
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        portrait[1] = 1759
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        portrait[2] = 1755
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        portrait[3] = 1759
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        message_end = 3
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        break
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    case 10:
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        message[0] = "Even if monsterkind is#cursed to this grim#state, we must stick#it out to the end!"
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        message[1] = "All the way up to the#FINALE!"
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        portrait[0] = 1755
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        portrait[1] = 1759
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        message_end = 1
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        break
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    default:
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        message[0] = "Error: Variable Out Of#Range"
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        portrait[0] = 1755
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        message_end = 0
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}
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message_current = 0
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message_draw = ""
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increase = global.text_speed
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characters = 0
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hold = 0
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message_length = string_length(message[message_current])
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script_execute(gml_Script_scr_generate_text_counters)