| 1 |
var turns_passed = global.turns_passed; |
| 2 |
var enemy_low_hp = global.enemy_low_hp; |
| 3 |
var enemy_mode = global.enemy_mode; |
| 4 |
var enemy_mode_gen = global.enemy_mode_gen; |
| 5 |
switch (turns_passed) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
message[0] = "I want to see your#spirit of fire!"; |
| 9 |
message[1] = "One and two and-"; |
| 10 |
portrait[0] = 1755; |
| 11 |
portrait[1] = 1759; |
| 12 |
message_end = 1; |
| 13 |
break; |
| 14 |
case 1: |
| 15 |
message[0] = "Ah, that was much too#simple!"; |
| 16 |
message[1] = "Let us try this!"; |
| 17 |
portrait[0] = 1755; |
| 18 |
portrait[1] = 1759; |
| 19 |
message_end = 1; |
| 20 |
break; |
| 21 |
case 2: |
| 22 |
message[0] = "Heating up!"; |
| 23 |
portrait[0] = 1755; |
| 24 |
message_end = 0; |
| 25 |
break; |
| 26 |
case 3: |
| 27 |
message[0] = "The passion! IT GROWS!"; |
| 28 |
portrait[0] = 1755; |
| 29 |
message_end = 0; |
| 30 |
break; |
| 31 |
case 4: |
| 32 |
message[0] = "Aha! Yes!"; |
| 33 |
message[1] = "This is what I live#for!"; |
| 34 |
portrait[0] = 1755; |
| 35 |
portrait[1] = 1759; |
| 36 |
message_end = 1; |
| 37 |
break; |
| 38 |
case 5: |
| 39 |
message[0] = "A life without dance#is empty, I say!"; |
| 40 |
portrait[0] = 1755; |
| 41 |
message_end = 0; |
| 42 |
break; |
| 43 |
case 6: |
| 44 |
message[0] = "Others say that dance#can also take life#away!"; |
| 45 |
message[1] = "I do not see what they#mean!"; |
| 46 |
portrait[0] = 1755; |
| 47 |
portrait[1] = 1759; |
| 48 |
message_end = 1; |
| 49 |
break; |
| 50 |
case 7: |
| 51 |
message[0] = "A world of solitude#and silence? That is#not for me!"; |
| 52 |
message[1] = "The Underground is#much too depressing,#you see!"; |
| 53 |
portrait[0] = 1755; |
| 54 |
portrait[1] = 1759; |
| 55 |
message_end = 1; |
| 56 |
break; |
| 57 |
case 8: |
| 58 |
message[0] = "We are trapped within#a barrier with no hope#for freedom!"; |
| 59 |
message[1] = "A sad, sad situation!"; |
| 60 |
message[2] = "But it is not sad for#I!"; |
| 61 |
portrait[0] = 1755; |
| 62 |
portrait[1] = 1759; |
| 63 |
portrait[2] = 1755; |
| 64 |
message_end = 2; |
| 65 |
break; |
| 66 |
case 9: |
| 67 |
message[0] = "We must make do#with what we have!"; |
| 68 |
message[1] = "Find time for#activities that#make us happy!"; |
| 69 |
message[2] = "I am outgoing because#happiness is not a#quiet virtue!"; |
| 70 |
message[3] = "I often encourage#monsters in hope that#it is contagious!"; |
| 71 |
portrait[0] = 1755; |
| 72 |
portrait[1] = 1759; |
| 73 |
portrait[2] = 1755; |
| 74 |
portrait[3] = 1759; |
| 75 |
message_end = 3; |
| 76 |
break; |
| 77 |
case 10: |
| 78 |
message[0] = "Even if monsterkind is#cursed to this grim#state, we must stick#it out to the end!"; |
| 79 |
message[1] = "All the way up to the#FINALE!"; |
| 80 |
portrait[0] = 1755; |
| 81 |
portrait[1] = 1759; |
| 82 |
message_end = 1; |
| 83 |
break; |
| 84 |
default: |
| 85 |
message[0] = "Error: Variable Out Of#Range"; |
| 86 |
portrait[0] = 1755; |
| 87 |
message_end = 0; |
| 88 |
} |
| 89 |
message_current = 0; |
| 90 |
message_draw = ""; |
| 91 |
increase = global.text_speed; |
| 92 |
characters = 0; |
| 93 |
hold = 0; |
| 94 |
message_length = string_length(message[message_current]); |
| 95 |
script_execute(scr_generate_text_counters); |