| 1 |
var current_world_value = script_execute(scr_determine_world_value_yellow); |
| 2 |
if (current_world_value == 1) |
| 3 |
{ |
| 4 |
message[0] = "Well... That was#something."; |
| 5 |
message[1] = "You're a lot stronger#than I gave you#credit for!"; |
| 6 |
message[2] = "Those monsters never#stood a chance#against your skill."; |
| 7 |
message[3] = "..."; |
| 8 |
message[4] = "What's with that#face?"; |
| 9 |
message[5] = "Don't even think#about killing me too."; |
| 10 |
message[6] = "Remember, I'm the#one keeping you#alive."; |
| 11 |
message[7] = "Your life is in my#hands."; |
| 12 |
message[8] = "Don't worry, I won't#judge you for your#actions."; |
| 13 |
message[9] = "Friends don't judge#each other, right?"; |
| 14 |
message[10] = "I have your back and#you've got mine."; |
| 15 |
message[11] = "So let's get out of#here, okay pal?"; |
| 16 |
portrait[0] = 1936; |
| 17 |
portrait[1] = 1934; |
| 18 |
portrait[2] = 1934; |
| 19 |
portrait[3] = 1938; |
| 20 |
portrait[4] = 1938; |
| 21 |
portrait[5] = 1943; |
| 22 |
portrait[6] = 1934; |
| 23 |
portrait[7] = 1934; |
| 24 |
portrait[8] = 1934; |
| 25 |
portrait[9] = 1936; |
| 26 |
portrait[10] = 1934; |
| 27 |
portrait[11] = 1934; |
| 28 |
} |
| 29 |
message_end = 11; |
| 30 |
message_current = 0; |
| 31 |
message_draw = ""; |
| 32 |
increase = global.text_speed; |
| 33 |
characters = 0; |
| 34 |
hold = 0; |
| 35 |
message_length = string_length(message[message_current]); |
| 36 |
script_execute(scr_generate_text_counters); |