1 |
execute_normal = true |
2 |
execute_random = false |
3 |
text_effect = "twitchy" |
4 |
text_effect_2 = "twitchy" |
5 |
color_count = 0 |
6 |
random_message = 0 |
7 |
if (execute_normal == true) |
8 |
{ |
9 |
if (global.enemy_low_hp == true) |
10 |
{ |
11 |
random_message = irandom_range(0, 1) |
12 |
switch random_message |
13 |
{ |
14 |
case 0: |
15 |
message[0] = "D-DOn'T HATE#ON MY m/MusIC#TASTES_" |
16 |
break |
17 |
case 1: |
18 |
message[0] = "BiT OF A#H-H-HARSH nOISE#COMPLAINT/ /" |
19 |
break |
20 |
} |
21 |
|
22 |
message_end = 0 |
23 |
} |
24 |
else if (global.last_action_selected == "Action 1 Message 0") |
25 |
{ |
26 |
random_message = irandom_range(0, 1) |
27 |
if (global.action_3_selected_count <= 1) |
28 |
{ |
29 |
switch random_message |
30 |
{ |
31 |
case 0: |
32 |
message[0] = "KEEP UP !#KEEP UP !" |
33 |
break |
34 |
case 1: |
35 |
message[0] = "IF YOU CAN'T#V-VIBE TO IT,#GIVE IT U-U-UP !" |
36 |
break |
37 |
} |
38 |
|
39 |
} |
40 |
else |
41 |
{ |
42 |
switch random_message |
43 |
{ |
44 |
case 0: |
45 |
message[0] = "Okay, yeah !#I see you !" |
46 |
break |
47 |
case 1: |
48 |
message[0] = "Oh, now THIS#is groovy !" |
49 |
break |
50 |
} |
51 |
|
52 |
} |
53 |
message_end = 0 |
54 |
} |
55 |
else if (global.last_action_selected_2 == "Action 2 Message 0") |
56 |
{ |
57 |
random_message = irandom_range(0, 1) |
58 |
if (global.action_3_selected_count <= 1) |
59 |
{ |
60 |
switch random_message |
61 |
{ |
62 |
case 0: |
63 |
message[0] = "WHAT'S THAT ?#MORE VOLUME ?" |
64 |
break |
65 |
case 1: |
66 |
message[0] = "D-D-DISRESPECTFUL !" |
67 |
break |
68 |
} |
69 |
|
70 |
} |
71 |
else |
72 |
{ |
73 |
switch random_message |
74 |
{ |
75 |
case 0: |
76 |
message[0] = "Come o-on,#relax a#l-l-little ." |
77 |
break |
78 |
case 1: |
79 |
message[0] = "N-No need to#be bashful,#buddy ." |
80 |
break |
81 |
} |
82 |
|
83 |
} |
84 |
message_end = 0 |
85 |
} |
86 |
else if (global.last_action_selected_3 == "Action 3 Message 0") |
87 |
{ |
88 |
random_message = irandom_range(0, 1) |
89 |
if (global.action_3_selected_count <= 1) |
90 |
{ |
91 |
switch random_message |
92 |
{ |
93 |
case 0: |
94 |
message[0] = "HEY W-W-what#is... this ?" |
95 |
break |
96 |
case 1: |
97 |
message[0] = "WAIT !#I... Oh ?" |
98 |
break |
99 |
} |
100 |
|
101 |
} |
102 |
else |
103 |
{ |
104 |
switch random_message |
105 |
{ |
106 |
case 0: |
107 |
message[0] = "Don't k-kill#the mood :)" |
108 |
break |
109 |
case 1: |
110 |
message[0] = "I like#th-this one :)" |
111 |
break |
112 |
} |
113 |
|
114 |
} |
115 |
message_end = 0 |
116 |
} |
117 |
else |
118 |
execute_random = true |
119 |
if (execute_random == true) |
120 |
{ |
121 |
if (global.action_3_selected_count >= 1) |
122 |
{ |
123 |
random_number = irandom_range(0, 1) |
124 |
switch random_message |
125 |
{ |
126 |
case 0: |
127 |
message[0] = "This is#n-nice :)" |
128 |
message_end = 0 |
129 |
break |
130 |
case 1: |
131 |
message[0] = "Mhm,#yeah :)" |
132 |
message_end = 0 |
133 |
break |
134 |
} |
135 |
|
136 |
} |
137 |
else |
138 |
{ |
139 |
random_number = irandom_range(0, 4) |
140 |
if (random_number == 0) |
141 |
{ |
142 |
message[0] = "bzt- YOU'RE#LISTENING TO#D-E-A-T-H#RADIO-O-o !" |
143 |
message_end = 0 |
144 |
} |
145 |
else if (random_number == 1) |
146 |
{ |
147 |
message[0] = "TH-TH-THIS ONE#GOES OUT TO ALL#THE HUMANS#OUT THERE !" |
148 |
message_end = 0 |
149 |
} |
150 |
else if (random_number == 2) |
151 |
{ |
152 |
message[0] = "LOUDER !#LOUDER !#LOUDER !" |
153 |
message_end = 0 |
154 |
} |
155 |
else if (random_number == 3) |
156 |
{ |
157 |
message[0] = "I'M G-GIVING AWAY#ONE FREE TICKET#TO THE A-A-AFTERLIFE !" |
158 |
message_end = 0 |
159 |
} |
160 |
else if (random_number == 4) |
161 |
{ |
162 |
message[0] = "bzt- AND NOW A WORD#FROM OUR SPONSOR:#BULLET-PATTERNS ! " |
163 |
message_end = 0 |
164 |
} |
165 |
} |
166 |
} |
167 |
} |
168 |
message_current = 0 |
169 |
message_draw = "" |
170 |
increase = global.text_speed |
171 |
characters = 0 |
172 |
hold = 0 |
173 |
message_length = string_length(message[message_current]) |
174 |
script_execute(gml_Script_scr_generate_text_counters) |
175 |
circle_text_angle = global.circle_text_angle_default |
176 |
circle_text_angle_direction = 1 |