| 1 |
execute_normal = true; |
| 2 |
execute_random = false; |
| 3 |
text_effect = "twitchy"; |
| 4 |
text_effect_2 = "twitchy"; |
| 5 |
color_count = 0; |
| 6 |
random_message = 0; |
| 7 |
if (execute_normal == true) |
| 8 |
{ |
| 9 |
if (global.enemy_low_hp == true) |
| 10 |
{ |
| 11 |
random_message = irandom_range(0, 1); |
| 12 |
switch (random_message) |
| 13 |
{ |
| 14 |
case 0: |
| 15 |
message[0] = "D-DOn'T HATE#ON MY m/MusIC#TASTES_"; |
| 16 |
break; |
| 17 |
case 1: |
| 18 |
message[0] = "BiT OF A#H-H-HARSH nOISE#COMPLAINT/ /"; |
| 19 |
break; |
| 20 |
} |
| 21 |
message_end = 0; |
| 22 |
} |
| 23 |
else if (global.last_action_selected == "Action 1 Message 0") |
| 24 |
{ |
| 25 |
random_message = irandom_range(0, 1); |
| 26 |
if (global.action_3_selected_count <= 1) |
| 27 |
{ |
| 28 |
switch (random_message) |
| 29 |
{ |
| 30 |
case 0: |
| 31 |
message[0] = "KEEP UP !#KEEP UP !"; |
| 32 |
break; |
| 33 |
case 1: |
| 34 |
message[0] = "IF YOU CAN'T#V-VIBE TO IT,#GIVE IT U-U-UP !"; |
| 35 |
break; |
| 36 |
} |
| 37 |
} |
| 38 |
else |
| 39 |
{ |
| 40 |
switch (random_message) |
| 41 |
{ |
| 42 |
case 0: |
| 43 |
message[0] = "Okay, yeah !#I see you !"; |
| 44 |
break; |
| 45 |
case 1: |
| 46 |
message[0] = "Oh, now THIS#is groovy !"; |
| 47 |
break; |
| 48 |
} |
| 49 |
} |
| 50 |
message_end = 0; |
| 51 |
} |
| 52 |
else if (global.last_action_selected_2 == "Action 2 Message 0") |
| 53 |
{ |
| 54 |
random_message = irandom_range(0, 1); |
| 55 |
if (global.action_3_selected_count <= 1) |
| 56 |
{ |
| 57 |
switch (random_message) |
| 58 |
{ |
| 59 |
case 0: |
| 60 |
message[0] = "WHAT'S THAT ?#MORE VOLUME ?"; |
| 61 |
break; |
| 62 |
case 1: |
| 63 |
message[0] = "D-D-DISRESPECTFUL !"; |
| 64 |
break; |
| 65 |
} |
| 66 |
} |
| 67 |
else |
| 68 |
{ |
| 69 |
switch (random_message) |
| 70 |
{ |
| 71 |
case 0: |
| 72 |
message[0] = "Come o-on,#relax a#l-l-little ."; |
| 73 |
break; |
| 74 |
case 1: |
| 75 |
message[0] = "N-No need to#be bashful,#buddy ."; |
| 76 |
break; |
| 77 |
} |
| 78 |
} |
| 79 |
message_end = 0; |
| 80 |
} |
| 81 |
else if (global.last_action_selected_3 == "Action 3 Message 0") |
| 82 |
{ |
| 83 |
random_message = irandom_range(0, 1); |
| 84 |
if (global.action_3_selected_count <= 1) |
| 85 |
{ |
| 86 |
switch (random_message) |
| 87 |
{ |
| 88 |
case 0: |
| 89 |
message[0] = "HEY W-W-what#is... this ?"; |
| 90 |
break; |
| 91 |
case 1: |
| 92 |
message[0] = "WAIT !#I... Oh ?"; |
| 93 |
break; |
| 94 |
} |
| 95 |
} |
| 96 |
else |
| 97 |
{ |
| 98 |
switch (random_message) |
| 99 |
{ |
| 100 |
case 0: |
| 101 |
message[0] = "Don't k-kill#the mood :)"; |
| 102 |
break; |
| 103 |
case 1: |
| 104 |
message[0] = "I like#th-this one :)"; |
| 105 |
break; |
| 106 |
} |
| 107 |
} |
| 108 |
message_end = 0; |
| 109 |
} |
| 110 |
else |
| 111 |
{ |
| 112 |
execute_random = true; |
| 113 |
} |
| 114 |
if (execute_random == true) |
| 115 |
{ |
| 116 |
if (global.action_3_selected_count >= 1) |
| 117 |
{ |
| 118 |
random_number = irandom_range(0, 1); |
| 119 |
switch (random_message) |
| 120 |
{ |
| 121 |
case 0: |
| 122 |
message[0] = "This is#n-nice :)"; |
| 123 |
message_end = 0; |
| 124 |
break; |
| 125 |
case 1: |
| 126 |
message[0] = "Mhm,#yeah :)"; |
| 127 |
message_end = 0; |
| 128 |
break; |
| 129 |
} |
| 130 |
} |
| 131 |
else |
| 132 |
{ |
| 133 |
random_number = irandom_range(0, 4); |
| 134 |
if (random_number == 0) |
| 135 |
{ |
| 136 |
message[0] = "bzt- YOU'RE#LISTENING TO#D-E-A-T-H#RADIO-O-o !"; |
| 137 |
message_end = 0; |
| 138 |
} |
| 139 |
else if (random_number == 1) |
| 140 |
{ |
| 141 |
message[0] = "TH-TH-THIS ONE#GOES OUT TO ALL#THE HUMANS#OUT THERE !"; |
| 142 |
message_end = 0; |
| 143 |
} |
| 144 |
else if (random_number == 2) |
| 145 |
{ |
| 146 |
message[0] = "LOUDER !#LOUDER !#LOUDER !"; |
| 147 |
message_end = 0; |
| 148 |
} |
| 149 |
else if (random_number == 3) |
| 150 |
{ |
| 151 |
message[0] = "I'M G-GIVING AWAY#ONE FREE TICKET#TO THE A-A-AFTERLIFE !"; |
| 152 |
message_end = 0; |
| 153 |
} |
| 154 |
else if (random_number == 4) |
| 155 |
{ |
| 156 |
message[0] = "bzt- AND NOW A WORD#FROM OUR SPONSOR:#BULLET-PATTERNS ! "; |
| 157 |
message_end = 0; |
| 158 |
} |
| 159 |
} |
| 160 |
} |
| 161 |
} |
| 162 |
message_current = 0; |
| 163 |
message_draw = ""; |
| 164 |
increase = global.text_speed; |
| 165 |
characters = 0; |
| 166 |
hold = 0; |
| 167 |
message_length = string_length(message[message_current]); |
| 168 |
script_execute(scr_generate_text_counters); |
| 169 |
circle_text_angle = global.circle_text_angle_default; |
| 170 |
circle_text_angle_direction = 1; |