1 |
execute_normal = false |
2 |
execute_random = false |
3 |
text_effect = "twitchy" |
4 |
text_effect_2 = "twitchy" |
5 |
color_count = 0 |
6 |
if (global.battle_enemy_name == "insomnitot duo") |
7 |
{ |
8 |
var heart_position = script_execute(gml_Script_scr_return_heart_battle_menu_position) |
9 |
if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) |
10 |
{ |
11 |
message[0] = "Huh? What? I#think I nodded#off..." |
12 |
message_end = 0 |
13 |
} |
14 |
else if (global.last_action_selected_2 == "Action 1 Message 1" && heart_position == "2222") |
15 |
{ |
16 |
message[0] = "So much for all night." |
17 |
message_end = 0 |
18 |
} |
19 |
else |
20 |
execute_normal = true |
21 |
} |
22 |
else |
23 |
execute_normal = true |
24 |
if (execute_normal == true) |
25 |
{ |
26 |
if (global.last_action_selected == "Action 1 Low HP") |
27 |
{ |
28 |
message[0] = "You need vocal#lessons." |
29 |
message_end = 0 |
30 |
} |
31 |
else if (global.last_action_selected == "Action 1 Sparing") |
32 |
{ |
33 |
message[0] = "Pretty song...#zzzz..." |
34 |
message_end = 0 |
35 |
} |
36 |
else if (global.last_action_selected == "Action 1 Message 1") |
37 |
{ |
38 |
random_number = irandom_range(0, 1) |
39 |
if (random_number == 0) |
40 |
{ |
41 |
text_effect_2 = "circle" |
42 |
message[0] = "You're a #good sing...er..." |
43 |
message_2[0] = " *YAWN*# " |
44 |
message_end = 0 |
45 |
color_count = 1 |
46 |
} |
47 |
else if (random_number == 1) |
48 |
{ |
49 |
message[0] = "I like that#song..." |
50 |
message_end = 0 |
51 |
} |
52 |
} |
53 |
else if (global.last_action_selected == "Action 1 Message 0") |
54 |
{ |
55 |
random_number = irandom_range(0, 1) |
56 |
if (random_number == 0) |
57 |
{ |
58 |
message[0] = "Know anything#more upbeat?" |
59 |
message_end = 0 |
60 |
} |
61 |
else if (random_number == 1) |
62 |
{ |
63 |
message[0] = "I see what#you're doing.#It's not gonna#work!" |
64 |
message_end = 0 |
65 |
} |
66 |
} |
67 |
else if (global.last_action_selected == "Action 2 Low HP") |
68 |
{ |
69 |
message[0] = "You're not the#boss of me." |
70 |
message_end = 0 |
71 |
} |
72 |
else if (global.last_action_selected == "Action 2 Sparing" || global.last_action_selected == "Action 2 Message 0") |
73 |
{ |
74 |
random_number = irandom_range(0, 1) |
75 |
if (random_number == 0) |
76 |
{ |
77 |
message[0] = "Yeah, yeah,#don't talk to#strangers." |
78 |
message_end = 0 |
79 |
} |
80 |
else if (random_number == 1) |
81 |
{ |
82 |
message[0] = "You sound like#my parents!" |
83 |
message_end = 0 |
84 |
} |
85 |
} |
86 |
else if (global.last_action_selected == "Action 3 Low HP") |
87 |
{ |
88 |
message[0] = "Nice try." |
89 |
message_end = 0 |
90 |
} |
91 |
else if (global.last_action_selected == "Action 3 Sparing" || global.last_action_selected == "Action 3 Message 0") |
92 |
{ |
93 |
random_number = irandom_range(0, 1) |
94 |
if (random_number == 0) |
95 |
{ |
96 |
message[0] = "I'm...#getting...#sleepy?" |
97 |
message_end = 0 |
98 |
} |
99 |
else if (random_number == 1) |
100 |
{ |
101 |
text_effect = "circle" |
102 |
message[0] = "*YAWN*" |
103 |
message_end = 0 |
104 |
} |
105 |
} |
106 |
else if (global.enemy_low_hp == true) |
107 |
{ |
108 |
random_number = irandom_range(0, 1) |
109 |
if (random_number == 0) |
110 |
{ |
111 |
message[0] = "Ow... now I have#a headache." |
112 |
message_end = 0 |
113 |
} |
114 |
else if (random_number == 1) |
115 |
{ |
116 |
message[0] = "No need to be so#crass." |
117 |
message_end = 0 |
118 |
} |
119 |
} |
120 |
else if (global.enemy_sparing == true) |
121 |
{ |
122 |
random_number = irandom_range(0, 2) |
123 |
if (random_number == 0) |
124 |
{ |
125 |
message[0] = "Zzzz...zzz" |
126 |
message_end = 0 |
127 |
} |
128 |
else if (random_number == 1) |
129 |
{ |
130 |
text_effect = "circle" |
131 |
message[0] = "*Snore*" |
132 |
message_end = 0 |
133 |
} |
134 |
else if (random_number == 2) |
135 |
{ |
136 |
message[0] = "Zzzzz... noodles... zzz" |
137 |
message_end = 0 |
138 |
} |
139 |
} |
140 |
else |
141 |
{ |
142 |
if (global.battle_enemy_name == "insomnitot duo") |
143 |
{ |
144 |
if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) |
145 |
{ |
146 |
random_number = irandom_range(0, 3) |
147 |
if (random_number == 0) |
148 |
{ |
149 |
message[0] = "When you have#friends, you#don't need sleep!" |
150 |
message_end = 0 |
151 |
} |
152 |
else if (random_number == 1) |
153 |
{ |
154 |
message[0] = "We're gonna stay#up all night#chatting!" |
155 |
message_end = 0 |
156 |
} |
157 |
else if (random_number == 2) |
158 |
{ |
159 |
message[0] = "We're starting a#night owl club." |
160 |
message_end = 0 |
161 |
} |
162 |
else if (random_number == 3) |
163 |
{ |
164 |
message[0] = "Together we fight#the oppressive#construct of#bedtimes!" |
165 |
message_end = 0 |
166 |
} |
167 |
} |
168 |
else |
169 |
execute_random = true |
170 |
} |
171 |
else |
172 |
execute_random = true |
173 |
if (execute_random == true) |
174 |
{ |
175 |
random_number = irandom_range(0, 4) |
176 |
if (random_number == 0) |
177 |
{ |
178 |
message[0] = "I outgrew my#bedtime, so no#rules for me." |
179 |
message_end = 0 |
180 |
} |
181 |
else if (random_number == 1) |
182 |
{ |
183 |
message[0] = "Sleep is for#the weak!" |
184 |
message_end = 0 |
185 |
} |
186 |
else if (random_number == 2) |
187 |
{ |
188 |
message[0] = "Cool things#happen 24 hours#a day!" |
189 |
message_end = 0 |
190 |
} |
191 |
else if (random_number == 3) |
192 |
{ |
193 |
message[0] = "I'm not tired,#you are!" |
194 |
message_end = 0 |
195 |
} |
196 |
else if (random_number == 4) |
197 |
{ |
198 |
message[0] = "Don't know what#time it is and#I don't care." |
199 |
message_end = 0 |
200 |
} |
201 |
} |
202 |
} |
203 |
} |
204 |
message_current = 0 |
205 |
message_draw = "" |
206 |
increase = global.text_speed |
207 |
characters = 0 |
208 |
hold = 0 |
209 |
message_length = string_length(message[message_current]) |
210 |
script_execute(gml_Script_scr_generate_text_counters) |
211 |
circle_text_angle = global.circle_text_angle_default |
212 |
circle_text_angle_direction = 1 |