| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
text_effect = "circle"; |
| 4 |
attack = false; |
| 5 |
scene = -1; |
| 6 |
cutscene_timer = 0; |
| 7 |
skippable = false; |
| 8 |
message_adv = false; |
| 9 |
var turns_passed = global.turns_passed; |
| 10 |
enemy_talker = 0; |
| 11 |
voice_pitch = 0.5; |
| 12 |
audio_stop_sound(global.battle_music); |
| 13 |
message[0] = ". . ."; |
| 14 |
message[1] = "W O R R I E D#R I B B I T."; |
| 15 |
message[2] = "T . . .#"; |
| 16 |
message[3] = "T H E#F I N A L#. . .#"; |
| 17 |
message[4] = "T H E#F I N A L#F R O G ."; |
| 18 |
message[5] = "C O L L E C T I O N#T I M E ."; |
| 19 |
message_end = 5; |
| 20 |
message_current = 0; |
| 21 |
message_draw = ""; |
| 22 |
draw_enabled = false; |
| 23 |
increase = global.text_speed; |
| 24 |
characters = 0; |
| 25 |
hold = 0; |
| 26 |
message_length = string_length(message[message_current]); |
| 27 |
script_execute(scr_generate_text_counters); |
| 28 |
circle_text_angle = global.circle_text_angle_default; |
| 29 |
circle_text_angle_direction = 1; |
| 30 |
draw_alpha = 1; |
| 31 |
global.enemy_spared = true; |
| 32 |
obj_macro_froggit_body.image_alpha = 1; |