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gml_Object_obj_quote_battle_macro_froggit_attack_end_Create_0

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if live_call()
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    return global.live_result;
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text_effect = "circle"
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attack = false
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scene = -1
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cutscene_timer = 0
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skippable = false
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message_adv = false
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var turns_passed = global.turns_passed
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enemy_talker = 0
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voice_pitch = 0.5
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audio_stop_sound(global.battle_music)
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message[0] = ". . ."
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message[1] = "W O R R I E D#R I B B I T."
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message[2] = "T . . .#"
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message[3] = "T H E#F I N A L#. . .#"
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message[4] = "T H E#F I N A L#F R O G ."
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message[5] = "C O L L E C T I O N#T I M E ."
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message_end = 5
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message_current = 0
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message_draw = ""
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draw_enabled = false
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increase = global.text_speed
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characters = 0
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hold = 0
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message_length = string_length(message[message_current])
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script_execute(gml_Script_scr_generate_text_counters)
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circle_text_angle = global.circle_text_angle_default
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circle_text_angle_direction = 1
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draw_alpha = 1
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global.enemy_spared = true
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obj_macro_froggit_body.image_alpha = 1