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gml_Object_obj_quote_battle_martlet_genocide_fight_end_Create_0

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text_effect = "twitchy"
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message[0] = "..."
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message[1] = "Okay..."
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message[2] = "You win..."
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message[3] = "I'm done attacking,#so please..."
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message[4] = "Lower your weapon."
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message[5] = "..."
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message[6] = "...Thank you..."
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message[7] = "*huff* *huff*"
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message[8] = "My handbook says#this thing..."
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message[9] = "\"There's no shame#in a tactical#retreat.\""
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message[10] = "I've never... been#sure what that applied#to but..."
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message[11] = "I think... huff#...that time is#  now."
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if (obj_martlet_g_body.fight_mode == true)
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{
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    portrait_head[0] = 3475
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    portrait_head[1] = 3475
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    portrait_head[2] = 1610
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    portrait_head[3] = 1543
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    portrait_head[4] = 1291
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    portrait_head[5] = 1291
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    portrait_head[6] = 1291
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    portrait_head[7] = 1673
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    portrait_head[8] = 3475
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    portrait_head[9] = 3475
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    portrait_head[10] = 1291
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    portrait_head[11] = 2116
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    portrait_head[12] = 1291
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    portrait_head[13] = 1291
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    portrait_head[14] = 1673
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    portrait_head[15] = 3475
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    portrait_head[16] = 1291
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    portrait_hand[0] = 2074
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    portrait_hand[1] = 2074
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    portrait_hand[2] = 2074
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    portrait_hand[3] = 2074
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    portrait_hand[4] = 2074
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    portrait_hand[5] = 2074
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    portrait_hand[6] = 2074
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    portrait_hand[7] = 2074
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    portrait_hand[8] = 2074
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    portrait_hand[9] = 2074
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    portrait_hand[10] = 2074
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    portrait_hand[11] = 2074
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    portrait_hand[12] = 2074
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    portrait_hand[13] = 2074
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    portrait_hand[14] = 2074
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    portrait_hand[15] = 2074
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    portrait_hand[16] = 2074
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}
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else
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{
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    portrait_head[0] = 3475
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    portrait_head[1] = 3475
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    portrait_head[2] = 1610
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    portrait_head[3] = 1543
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    portrait_head[4] = 1291
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    portrait_head[5] = 322
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    portrait_head[6] = 1291
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    portrait_head[7] = 1673
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    portrait_head[8] = 3475
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    portrait_head[9] = 3475
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    portrait_head[10] = 1291
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    portrait_head[11] = 2116
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    portrait_head[12] = 1291
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    portrait_head[13] = 1291
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    portrait_head[14] = 1673
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    portrait_head[15] = 3475
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    portrait_head[16] = 1291
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    portrait_hand[0] = 2058
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    portrait_hand[1] = 2058
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    portrait_hand[2] = 2058
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    portrait_hand[3] = 2058
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    portrait_hand[4] = 2058
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    portrait_hand[5] = 2058
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    portrait_hand[6] = 2058
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    portrait_hand[7] = 2058
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    portrait_hand[8] = 2058
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    portrait_hand[9] = 2058
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    portrait_hand[10] = 2058
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    portrait_hand[11] = 2058
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    portrait_hand[12] = 2058
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    portrait_hand[13] = 2058
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    portrait_hand[14] = 2058
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    portrait_hand[15] = 2058
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    portrait_hand[16] = 2058
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}
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message_end = 11
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message_current = 0
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message_draw = ""
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increase = global.text_speed
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characters = 0
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hold = 0
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message_length = string_length(message[message_current])
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script_execute(gml_Script_scr_generate_text_counters)
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circle_text_angle = global.circle_text_angle_default
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circle_text_angle_direction = 1
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global.enemy_mode = 8