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gml_Object_obj_quote_battle_martlet_genocide_final_2_outro_Draw_73

(view raw script w/o annotations or w/e)
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if live_call()
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    return global.live_result;
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if instance_exists(obj_heart_battle_menu_fight_fake_martlet)
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{
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    draw_set_font(global.font_type_text)
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    draw_set_color(c_white)
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    draw_set_halign(fa_left)
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    draw_set_valign(fa_top)
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    scr_battle_core_directory_enemy_1_name
scr_battle_core_directory_enemy_1_name

function scr_battle_core_directory_enemy_1_name(argument0, argument1) //gml_Script_scr_battle_core_directory_enemy_1_name { var battle_enemy_name = global.battle_enemy_name var game_mode = global.game_mode if (game_mode == "customs") { if (battle_enemy_name == "craniex") { battle_menu_option_x = obj_dialogue_box_battle.x + argument0 battle_menu_option_y = obj_dialogue_box_battle.y + argument1 battle_menu_option_string = "* Craniex" script_execute(gml_Script_scr_draw_text_effect_twitchy_textbox_battle_menu_options) global.battle_enemy_name_string_width = string_width(string_hash_to_newline(battle_menu_option_string)) } else if (battle_enemy_name == "ms mettaton") { var ms_mettaton_transformed = global.ms_mettaton_transformed if (ms_mettaton_transformed == false) { battle_menu_option_x = obj_dialogue_box_battle.x + argument0 battle_menu_option_y = obj_dialogue_box_battle.y + argument1 battle_menu_option_string = "* Ms. Mettaton" script_execute(gml_Script_scr_draw_text_effect_twitchy_textbox_battle_menu_options) global.battle_enemy_name_string_width = string_width(string_hash_to_newline(battle_menu_option_string)) } else if (ms_mettaton_transformed == true) { battle_menu_option_x = obj_dialogue_box_battle.x + argument0 battle_menu_option_y = obj_dialogue_box_battle.y + argument1 battle_menu_option_string = "* Ms. Mettaton EX" script_execute(gml_Script_scr_draw_text_effect_twitchy_textbox_battle_menu_options) global.battle_enemy_name_string_width = string_width(string_hash_to_newline(battle_menu_option_string)) } } } else if (game_mode == "yellow") { if (battle_enemy_name == "froggit intro") { battle_menu_option_x = obj_dialogue_box_battle.x + argument0 battle_menu_option_y = obj_dialogue_box_battle.y + argument1 battle_menu_option_string = "* Froggit" script_execute(gml_Script_scr_draw_text_effect_twitchy_textbox_battle_menu_options) global.battle_enemy_name_string_width = string_width(string_hash_to_newline(battle_menu_option_string)) } else if (battle_enemy_name == "flier solo") { battle_menu_option_x = obj_dialogue_box_battle.x + argument0 battle_menu_option_y = obj_dialogue_box_battle.y + argument1 battle_menu_option_string = "* Flier" script_execute(gml_Script_scr_draw_text_effect_twitchy_textbox_battle_menu_options) global.battle_enemy_name_string_width = string_width(string_hash_to_newline(battle_menu_option_string)) } else if (battle_enemy_name == "flier trio") { battle_menu_option_x = obj_dialogue_box_battle.x + argument0 battle_menu_option_y = obj_dialogue_box_battle.y + argument1 battle_menu_option_string = "* Flier A" script_execute(gml_Script_scr_draw_text_effect_twitchy_textbox_battle_menu_options) global.battle_enemy_name_string_width = string_width(string_hash_to_newline(battle_menu_option_string)) } else if (battle_enemy_name == "penilla solo") { battle_menu_option_x = obj_dialogue_box_battle.x + argument0 battle_menu_option_y = obj_dialogue_box_battle.y + argument1 battle_menu_option_string = "* Penilla" script_execute(gml_Script_scr_draw_text_effect_twitchy_textbox_battle_menu_options) global.battle_enemy_name_string_width = string_width(string_hash_to_newline(battle_menu_option_string)) } else if (battle_enemy_name == "flier penilla duo") { battle_menu_option_x = obj_dialogue_box_battle.x + argument0 battle_menu_option_y = obj_dialogue_box_battle.y + argument1 battle_menu_option_string = "* Flier" script_execute(gml_Script_scr_draw_text_effect_twitchy_textbox_battle_menu_options) global.battle_enemy_name_string_width = string_width(string_hash_to_newline(battle_menu_option_string)) } else if (battle_enemy_name == "sweet corn solo") { battle_menu_option_x = obj_dialogue_box_battle.x + argument0 battle_menu_option_y = obj_dialogue_box_battle.y + argument1 battle_menu_option_string = "* Sweet Corn" script_execute(gml_Script_scr_draw_text_effect_twitchy_textbox_battle_menu_options) global.battle_enemy_name_string_width = string_width(string_hash_to_newline(battle_menu_option_string)) } else if (battle_enemy_name == "sweet corn duo") { battle_menu_option_x = obj_dialogue_box_battle.x + argument0 battle_menu_option_y = obj_dialogue_box_battle.y + argument1 battle_menu_option_string = "* Sweet Corn A" script_execute(gml_Script_scr_draw_text_effect_twitchy_textbox_battle_menu_options) global.battle_enemy_name_string_width = string_width(string_hash_to_newline(battle_menu_option_string)) } else if (battle_enemy_name == "sweet corn penilla duo") { battle_menu_option_x = obj_dialogue_box_battle.x + argument0 battle_menu_option_y = obj_dialogue_box_battle.y + argument1 battle_menu_option_string = "* Sweet Corn" script_execute(gml_Script_scr_draw_text_effect_twitchy_textbox_battle_menu_options) global.battle_enemy_name_string_width = string_width(string_hash_to_newline(battle_menu_option_string)) } ...
(68, 20)
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}
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draw_set_alpha(draw_alpha_white)
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draw_set_color(c_white)
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draw_rectangle(0, 0, 640, 480, false)
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draw_set_alpha(1)
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draw_set_alpha(save_message_alpha)
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draw_set_font(fnt_main_battle)
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draw_text(20, 20, save_message)
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draw_set_alpha(1)
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if (draw_enabled == false)
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    return;
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draw_set_font(fnt_dotumche)
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draw_set_color(c_black)
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draw_set_halign(fa_left)
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draw_set_valign(fa_top)
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var x_offset = 21
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if (text_effect == "twitchy")
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    scr_draw_text_effect_twitchy_quotebubble_battle
scr_draw_text_effect_twitchy_quotebubble_battle

function scr_draw_text_effect_twitchy_quotebubble_battle(argument0, argument1, argument2) //gml_Script_scr_draw_text_effect_twitchy_quotebubble_battle { var twitchy_text_probability = global.twitchy_text_probability var twitchy_text_intensity = global.twitchy_text_intensity str_indent = "" str_indent_count = 0 str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) for (var i = 1; i <= characters; i += 1) { twitchy_text_offset_x = 0 twitchy_text_offset_y = 0 twitchy_text_number = irandom_range(1, twitchy_text_probability) if (twitchy_text_number == twitchy_text_probability) { twitch_direction = irandom_range(1, 4) switch twitch_direction { case 1: twitchy_text_offset_x = 1 twitchy_text_offset_y = 0 break case 2: twitchy_text_offset_x = -1 twitchy_text_offset_y = 0 break case 3: twitchy_text_offset_x = 0 twitchy_text_offset_y = 1 break case 4: twitchy_text_offset_x = 0 twitchy_text_offset_y = -1 break } } str_char = string_char_at(argument0, i) if (str_char == "#") { str_indent_count += 1 if (str_indent_count == 1) str_indent = "#" else if (str_indent_count == 2) str_indent = "##" else if (str_indent_count == 3) str_indent = "###" else if (str_indent_count == 4) str_indent = "####" str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) * 2 } str_offset += string_width(string_hash_to_newline(string_copy("A", 1, 1))) if (string_lettersdigits(str_char) == "") draw_text((argument1 + str_offset), argument2, string_hash_to_newline(str_indent + str_char)) else draw_text((argument1 + str_offset + twitchy_text_offset_x * twitchy_text_intensity), (argument2 + twitchy_text_offset_y * twitchy_text_intensity), string_hash_to_newline(str_indent + str_char)) } }
(message[message_current], (obj_quote_bubble_battle.x + x_offset), (obj_quote_bubble_battle.y + 9))
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else if (text_effect == "circle")
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    scr_draw_text_effect_circle_quotebubble_battle
scr_draw_text_effect_circle_quotebubble_battle

function scr_draw_text_effect_circle_quotebubble_battle(argument0, argument1, argument2) //gml_Script_scr_draw_text_effect_circle_quotebubble_battle { var circle_text_angle_increase = 0 var circle_text_radius = global.circle_text_radius var circle_text_speed = global.circle_text_speed str_indent = "" str_indent_count = 0 str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) for (var i = 1; i <= characters; i += 1) { str_char = string_char_at(argument0, i) if (str_char == "#") { str_indent_count += 1 if (str_indent_count == 1) str_indent = "#" else if (str_indent_count == 2) str_indent = "##" else if (str_indent_count == 3) str_indent = "###" else if (str_indent_count == 4) str_indent = "####" str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) * 2 } str_offset += string_width(string_hash_to_newline(string_copy("A", 1, 1))) draw_text((argument1 + str_offset + circle_text_radius * (cos((circle_text_angle + circle_text_angle_increase) * circle_text_angle_direction * 0.008726646259971648))), (argument2 - circle_text_radius * (sin((circle_text_angle + circle_text_angle_increase) * circle_text_angle_direction * 0.008726646259971648))), string_hash_to_newline(str_indent + str_char)) circle_text_angle_increase += circle_text_speed } circle_text_angle += circle_text_speed }
(message[message_current], (obj_quote_bubble_battle.x + x_offset), (obj_quote_bubble_battle.y + 9))