Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_quote_battle_martlet_genocide_final_intro_Create_0

(view raw script w/o annotations or w/e)
1
text_effect = "twitchy"
2
attack = false
3
scene = 0
4
cutscene_timer = 0
5
skippable = true
6
message_adv = false
7
fade_out_gui = true
8
var turns_passed = global.turns_passed
9
message[0] = "Not wasting any#time, huh?"
10
message[1] = "..."
11
message[2] = "You know..."
12
message[3] = "My whole life..."
13
message[4] = "My whole life,#I was taught#that humans are#the enemy."
14
message[5] = "The truth stared right#at me but I chose#to look away."
15
message[6] = "I tried to see the#good - I wanted to#believe it wasn't#true."
16
message[7] = "But you... "
17
message[8] = "Any ounce of \"good\"#you ever had is#six feet under."
18
message[9] = "I don't care if your#motivation was#\"noble.\""
19
message[10] = "I don't care if it#was only your twisted#idea of fun."
20
message[11] = "Nothing can justify#your sins."
21
message[12] = "I ran... "
22
message[13] = "Twice I could've done#something different.#Tried harder."
23
message[14] = "...Prevented so many#deaths."
24
message[15] = "But I knew that#chance was slim."
25
message[16] = "I'm far too limited#in my current state."
26
message[17] = "But now..."
27
message[18] = "This is my#responsibility alone."
28
message[19] = "You should've finished#me when you had the#chance."
29
message[20] = "*Pant pant*"
30
message[21] = "Clover... "
31
message[22] = "Your terror..."
32
message[23] = "Ends NOW!!!"
33
message_end = 23
34
message_current = 0
35
message_draw = ""
36
draw_enabled = true
37
increase = global.text_speed
38
characters = 0
39
hold = 0
40
message_length = string_length(message[message_current])
41
script_execute(gml_Script_scr_generate_text_counters)
42
circle_text_angle = global.circle_text_angle_default
43
circle_text_angle_direction = 1
44
if (global.hotland_flag[9] > 0)
45
{
46
    scene = 20
47
    instance_destroy(obj_martlet_final_body_intro)
48
    draw_enabled = false
49
    with (instance_create_depth(320, 100, 10, obj_martlet_final_base))
50
        y = martlet_y_target
51
    scr_battle_box_resize_midfight
scr_battle_box_resize_midfight

function scr_battle_box_resize_midfight() //gml_Script_scr_battle_box_resize_midfight { if instance_exists(obj_dialogue_box_battle_transformation_any) { with (obj_dialogue_box_battle_transformation_any) { battle_box_resize_midfight = true battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index) battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index) if (argument_count > 2) { battle_box_target_x = argument[2] battle_box_target_y = argument[3] } if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1) { var box = obj_dialogue_box_battle_transformation_any global.attack_surface_width = box.sprite_width - 8 global.attack_surface_height = box.sprite_height - 8 global.attack_surface_x = box.x - global.attack_surface_width * 0.5 global.attack_surface_y = box.y - global.attack_surface_height * 0.5 if surface_exists(global.attack_surface) global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height) return true; } } } else return false; }
(140, 140)
52
}