| 1 |
text_effect = "twitchy"; |
| 2 |
var random_number = irandom_range(1, 3); |
| 3 |
if (random_number == 1) |
| 4 |
{ |
| 5 |
message[0] = "We gotta stop wasting#time!"; |
| 6 |
message[1] = "It's not safe here!"; |
| 7 |
portrait_head[0] = 3526; |
| 8 |
portrait_hand[0] = 2058; |
| 9 |
portrait_head[1] = 1673; |
| 10 |
portrait_hand[1] = 2058; |
| 11 |
message_end = 1; |
| 12 |
} |
| 13 |
else if (random_number == 2) |
| 14 |
{ |
| 15 |
message[0] = "This is serious! Let's#get you out of here!"; |
| 16 |
message[1] = "I don't know how long#we have before...#let's hurry okay?"; |
| 17 |
portrait_head[0] = 3526; |
| 18 |
portrait_hand[0] = 2058; |
| 19 |
portrait_head[1] = 1291; |
| 20 |
portrait_hand[1] = 2058; |
| 21 |
message_end = 1; |
| 22 |
} |
| 23 |
else if (random_number == 3) |
| 24 |
{ |
| 25 |
message[0] = "I'm sorry to rush you#like this but..."; |
| 26 |
message[1] = "We really gotta get#going!"; |
| 27 |
portrait_head[0] = 314; |
| 28 |
portrait_hand[0] = 2058; |
| 29 |
portrait_head[1] = 1291; |
| 30 |
portrait_hand[1] = 2058; |
| 31 |
message_end = 1; |
| 32 |
} |
| 33 |
message_current = 0; |
| 34 |
message_draw = ""; |
| 35 |
increase = global.text_speed; |
| 36 |
characters = 0; |
| 37 |
hold = 0; |
| 38 |
message_length = string_length(message[message_current]); |
| 39 |
script_execute(scr_generate_text_counters); |
| 40 |
circle_text_angle = global.circle_text_angle_default; |
| 41 |
circle_text_angle_direction = 1; |