| 1 |
text_effect = "twitchy"; |
| 2 |
attack = false; |
| 3 |
var turns_passed = global.turns_passed; |
| 4 |
if (turns_passed == 0) |
| 5 |
{ |
| 6 |
attack = true; |
| 7 |
if (global.enemy_mode_previous == 1) |
| 8 |
{ |
| 9 |
message[0] = "Alright, intruder!"; |
| 10 |
message[1] = "Prepare for the Royal#Guard Gauntlet!"; |
| 11 |
portrait_head[0] = 2087; |
| 12 |
portrait_hand[0] = 2058; |
| 13 |
portrait_head[1] = 2087; |
| 14 |
portrait_hand[1] = 2058; |
| 15 |
message_end = 1; |
| 16 |
} |
| 17 |
else |
| 18 |
{ |
| 19 |
message[0] = "That was only a#warmup."; |
| 20 |
message[1] = "Prepare for the Royal#Guard Gauntlet!"; |
| 21 |
portrait_head[0] = 2087; |
| 22 |
portrait_hand[0] = 2058; |
| 23 |
portrait_head[1] = 2087; |
| 24 |
portrait_hand[1] = 2058; |
| 25 |
message_end = 1; |
| 26 |
} |
| 27 |
} |
| 28 |
else if (turns_passed == 1) |
| 29 |
{ |
| 30 |
attack = true; |
| 31 |
message[0] = "Hi-YA!"; |
| 32 |
portrait_head[0] = 2087; |
| 33 |
portrait_hand[0] = 2058; |
| 34 |
message_end = 0; |
| 35 |
} |
| 36 |
else if (turns_passed == 2) |
| 37 |
{ |
| 38 |
attack = true; |
| 39 |
message[0] = "Take this, intruder!"; |
| 40 |
portrait_head[0] = 2087; |
| 41 |
portrait_hand[0] = 2058; |
| 42 |
message_end = 0; |
| 43 |
} |
| 44 |
else if (turns_passed == 3) |
| 45 |
{ |
| 46 |
attack = true; |
| 47 |
message[0] = "Phew!"; |
| 48 |
message[1] = "This is a real#workout."; |
| 49 |
message[2] = "Keep it up, Martlet!"; |
| 50 |
portrait_head[0] = 314; |
| 51 |
portrait_hand[0] = 2058; |
| 52 |
portrait_head[1] = 314; |
| 53 |
portrait_hand[1] = 2058; |
| 54 |
portrait_head[2] = 2087; |
| 55 |
portrait_hand[2] = 2058; |
| 56 |
message_end = 2; |
| 57 |
} |
| 58 |
else if (turns_passed == 4) |
| 59 |
{ |
| 60 |
attack = true; |
| 61 |
message[0] = "...?"; |
| 62 |
portrait_head[0] = 2116; |
| 63 |
portrait_hand[0] = 2058; |
| 64 |
message_end = 0; |
| 65 |
} |
| 66 |
else if (turns_passed == 5) |
| 67 |
{ |
| 68 |
message[0] = "See, when I#apprehended that girl,#I didn't have this#problem."; |
| 69 |
message[1] = "Well... I guess she#didn't attack me per#se..."; |
| 70 |
message[2] = "But she scolded me and#got real aggressive,#like:"; |
| 71 |
message[3] = "\"What are you on#about?! I'm not human!#Clear the feathers out#of your head!\""; |
| 72 |
message[4] = "Would you mind being#aggressive like her?"; |
| 73 |
portrait_head[0] = 2427; |
| 74 |
portrait_hand[0] = 2058; |
| 75 |
portrait_head[1] = 1610; |
| 76 |
portrait_hand[1] = 2058; |
| 77 |
portrait_head[2] = 126; |
| 78 |
portrait_hand[2] = 2058; |
| 79 |
portrait_head[3] = 2087; |
| 80 |
portrait_hand[3] = 2058; |
| 81 |
portrait_head[4] = 3673; |
| 82 |
portrait_hand[4] = 2058; |
| 83 |
message_end = 4; |
| 84 |
} |
| 85 |
message_current = 0; |
| 86 |
message_draw = ""; |
| 87 |
increase = global.text_speed; |
| 88 |
characters = 0; |
| 89 |
hold = 0; |
| 90 |
message_length = string_length(message[message_current]); |
| 91 |
script_execute(scr_generate_text_counters); |
| 92 |
circle_text_angle = global.circle_text_angle_default; |
| 93 |
circle_text_angle_direction = 1; |