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gml_Object_obj_quote_battle_martlet_pacifist_true_pacifist_Create_0

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text_effect = "twitchy"
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attack = false
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var turns_passed = global.turns_passed
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if (turns_passed == 0)
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{
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    attack = true
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    if (global.enemy_mode_previous == 1)
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    {
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        message[0] = "Alright, intruder!"
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        message[1] = "Prepare for the Royal#Guard Gauntlet!"
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        portrait_head[0] = 2087
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        portrait_hand[0] = 2058
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        portrait_head[1] = 2087
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        portrait_hand[1] = 2058
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        message_end = 1
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    }
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    else
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    {
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        message[0] = "That was only a#warmup."
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        message[1] = "Prepare for the Royal#Guard Gauntlet!"
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        portrait_head[0] = 2087
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        portrait_hand[0] = 2058
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        portrait_head[1] = 2087
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        portrait_hand[1] = 2058
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        message_end = 1
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    }
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}
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else if (turns_passed == 1)
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{
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    attack = true
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    message[0] = "Hi-YA!"
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    portrait_head[0] = 2087
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    portrait_hand[0] = 2058
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    message_end = 0
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}
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else if (turns_passed == 2)
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{
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    attack = true
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    message[0] = "Take this, intruder!"
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    portrait_head[0] = 2087
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    portrait_hand[0] = 2058
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    message_end = 0
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}
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else if (turns_passed == 3)
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{
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    attack = true
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    message[0] = "Phew!"
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    message[1] = "This is a real#workout."
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    message[2] = "Keep it up, Martlet!"
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    portrait_head[0] = 314
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    portrait_hand[0] = 2058
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    portrait_head[1] = 314
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    portrait_hand[1] = 2058
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    portrait_head[2] = 2087
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    portrait_hand[2] = 2058
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    message_end = 2
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}
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else if (turns_passed == 4)
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{
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    attack = true
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    message[0] = "...?"
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    portrait_head[0] = 2116
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    portrait_hand[0] = 2058
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    message_end = 0
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}
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else if (turns_passed == 5)
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{
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    message[0] = "See, when I#apprehended that girl,#I didn't have this#problem."
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    message[1] = "Well... I guess she#didn't attack me per#se..."
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    message[2] = "But she scolded me and#got real aggressive,#like:"
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    message[3] = "\"What are you on#about?! I'm not human!#Clear the feathers out#of your head!\""
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    message[4] = "Would you mind being#aggressive like her?"
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    portrait_head[0] = 2427
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    portrait_hand[0] = 2058
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    portrait_head[1] = 1610
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    portrait_hand[1] = 2058
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    portrait_head[2] = 126
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    portrait_hand[2] = 2058
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    portrait_head[3] = 2087
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    portrait_hand[3] = 2058
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    portrait_head[4] = 3673
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    portrait_hand[4] = 2058
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    message_end = 4
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}
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message_current = 0
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message_draw = ""
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increase = global.text_speed
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characters = 0
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hold = 0
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message_length = string_length(message[message_current])
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script_execute(gml_Script_scr_generate_text_counters)
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circle_text_angle = global.circle_text_angle_default
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circle_text_angle_direction = 1