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gml_Object_obj_quote_battle_slither_a_Step_0

(view raw script w/o annotations or w/e)
1
script_execute(gml_Script_scr_controls_text)
2
if key_revert_pressed
3
{
4
    characters = message_length
5
    message_draw = string_copy(message[message_current], 0, characters)
6
    if (color_count >= 1)
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        message_draw_2 = string_copy(message_2[message_current], 0, characters)
8
}
9
if (characters < message_length)
10
{
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    if (counter == 0)
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    {
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        if (color_count >= 1)
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        {
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            script_execute(gml_Script_scr_text_increase_color)
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            script_execute(gml_Script_scr_talking_enemy_color)
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        }
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        else
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        {
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            script_execute(gml_Script_scr_text_increase)
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            script_execute(gml_Script_scr_talking_enemy)
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        }
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    }
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    else
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        can_talk = false
26
}
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else
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{
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    can_talk = false
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    if key_select_pressed
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    {
32
        if (message_current < message_end)
33
        {
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            message_current += 1
35
            message_length = string_length(message[message_current])
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            characters = 0
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            message_draw = ""
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            if (color_count >= 1)
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                message_draw_2 = ""
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        }
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        else
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        {
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            with (obj_heart_battle_fighting_parent)
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                moveable = true
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            with (obj_quote_bubble_battle)
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                instance_destroy()
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            instance_destroy()
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        }
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    }
50
}
51
if (color_count >= 1)
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    script_execute(gml_Script_scr_text_counter_color)
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else
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    script_execute(gml_Script_scr_text_counter)