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gml_Object_obj_quote_battle_starlo_Create_0

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text_effect = "twitchy"
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attack = false
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var turns_passed = global.turns_passed
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switch turns_passed
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{
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    case 0:
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        message[0] = "I know I'm better#than this."
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        message[1] = "A dignified sheriff#would face their#opponent fairly."
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        message[2] = "However, you're no#everyday bandit,#so get ready!"
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        portrait_head[0] = 2125
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        portrait_head[1] = 2124
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        portrait_head[2] = 2124
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        message_end = 2
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        break
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    case 1:
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        message[0] = "Huh. Even tied up,#you're skilled."
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        message[1] = "I sure have an eye#for talent."
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        portrait_head[0] = 2124
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        portrait_head[1] = 2124
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        message_end = 1
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        break
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    case 2:
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        message[0] = "Still..."
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        message[1] = "Part of me wishes#things coulda stayed#the way they were."
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        portrait_head[0] = 2124
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        portrait_head[1] = 2124
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        message_end = 1
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        break
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    case 3:
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        message[0] = "Why'd you have to step#foot in my town?"
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        message[1] = "Just a few hours ago#everyone was gettin'#along."
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        message[2] = "Now... well...#we're here."
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        portrait_head[0] = 2124
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        portrait_head[1] = 2124
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        portrait_head[2] = 2124
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        message_end = 2
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        break
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    case 4:
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        message[0] = "This is the only#way to fix things."
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        message[1] = "The only way#I know..."
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        portrait_head[0] = 2124
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        portrait_head[1] = 2125
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        message_end = 1
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        break
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    case 5:
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        message[0] = "...!"
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        portrait_head[0] = 2124
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        message_end = 0
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        break
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    case 6:
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        message[0] = "Quit squirmin' so#much!"
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        portrait_head[0] = 2124
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        message_end = 0
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        break
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    case 7:
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        message[0] = "Clover, you gotta#understand!"
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        portrait_head[0] = 2124
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        message_end = 0
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        break
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    case 8:
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        message[0] = "Come on!!"
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        message[1] = "Give it up already!!"
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        portrait_head[0] = 2124
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        portrait_head[1] = 2124
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        message_end = 1
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        break
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    case 9:
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        message[0] = "Fine. I didn't wanna#use this but I got#no choice."
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        message[1] = "Goodbye, partner. "
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        portrait_head[0] = 2125
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        portrait_head[1] = 2124
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        message_end = 1
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        break
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    case 11:
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        message[0] = "I'm gonna miss our#time together."
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        message[1] = "I mean that."
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        portrait_head[0] = 2124
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        portrait_head[1] = 2124
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        message_end = 1
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        break
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    case 12:
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        message[0] = "At first, I was truly#happy."
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        message[1] = "I thought you were the#real deal."
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        portrait_head[0] = 2124
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        portrait_head[1] = 2124
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        message_end = 1
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        break
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    case 13:
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        message[0] = "All my sacrifices, all#the naysayers..."
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        message[1] = "Those didn't matter#anymore 'cause what I#had was#special."
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        portrait_head[0] = 2124
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        portrait_head[1] = 2124
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        message_end = 1
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        break
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    case 14:
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        message[0] = "But now I've realized#the truth..."
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        message[1] = "This sheriff stuff?#It's worthless."
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        portrait_head[0] = 2124
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        portrait_head[1] = 2124
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        message_end = 1
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        break
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    case 15:
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        message[0] = "We all tout \"justice\"#but..."
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        message[1] = "True Underground#status is only#secured through pain."
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        message[2] = "\"Monsterkind's Hero\"#is a title soaked#in blood."
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        portrait_head[0] = 2124
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        portrait_head[1] = 2124
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        portrait_head[2] = 2124
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        message_end = 2
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        break
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    case 16:
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        message[0] = "In the end...#we're nothin' but#bandits."
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        portrait_head[0] = 2125
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        message_end = 0
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        break
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}
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message_current = 0
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message_draw = ""
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increase = global.text_speed
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characters = 0
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hold = 0
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message_length = string_length(message[message_current])
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script_execute(gml_Script_scr_generate_text_counters)
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circle_text_angle = global.circle_text_angle_default
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circle_text_angle_direction = 1