| 1 |
text_effect = "twitchy"; |
| 2 |
attack = false; |
| 3 |
var turns_passed = global.turns_passed; |
| 4 |
switch (turns_passed) |
| 5 |
{ |
| 6 |
case 0: |
| 7 |
message[0] = "I know I'm better#than this."; |
| 8 |
message[1] = "A dignified sheriff#would face their#opponent fairly."; |
| 9 |
message[2] = "However, you're no#everyday bandit,#so get ready!"; |
| 10 |
portrait_head[0] = 2125; |
| 11 |
portrait_head[1] = 2124; |
| 12 |
portrait_head[2] = 2124; |
| 13 |
message_end = 2; |
| 14 |
break; |
| 15 |
case 1: |
| 16 |
message[0] = "Huh. Even tied up,#you're skilled."; |
| 17 |
message[1] = "I sure have an eye#for talent."; |
| 18 |
portrait_head[0] = 2124; |
| 19 |
portrait_head[1] = 2124; |
| 20 |
message_end = 1; |
| 21 |
break; |
| 22 |
case 2: |
| 23 |
message[0] = "Still..."; |
| 24 |
message[1] = "Part of me wishes#things coulda stayed#the way they were."; |
| 25 |
portrait_head[0] = 2124; |
| 26 |
portrait_head[1] = 2124; |
| 27 |
message_end = 1; |
| 28 |
break; |
| 29 |
case 3: |
| 30 |
message[0] = "Why'd you have to step#foot in my town?"; |
| 31 |
message[1] = "Just a few hours ago#everyone was gettin'#along."; |
| 32 |
message[2] = "Now... well...#we're here."; |
| 33 |
portrait_head[0] = 2124; |
| 34 |
portrait_head[1] = 2124; |
| 35 |
portrait_head[2] = 2124; |
| 36 |
message_end = 2; |
| 37 |
break; |
| 38 |
case 4: |
| 39 |
message[0] = "This is the only#way to fix things."; |
| 40 |
message[1] = "The only way#I know..."; |
| 41 |
portrait_head[0] = 2124; |
| 42 |
portrait_head[1] = 2125; |
| 43 |
message_end = 1; |
| 44 |
break; |
| 45 |
case 5: |
| 46 |
message[0] = "...!"; |
| 47 |
portrait_head[0] = 2124; |
| 48 |
message_end = 0; |
| 49 |
break; |
| 50 |
case 6: |
| 51 |
message[0] = "Quit squirmin' so#much!"; |
| 52 |
portrait_head[0] = 2124; |
| 53 |
message_end = 0; |
| 54 |
break; |
| 55 |
case 7: |
| 56 |
message[0] = "Clover, you gotta#understand!"; |
| 57 |
portrait_head[0] = 2124; |
| 58 |
message_end = 0; |
| 59 |
break; |
| 60 |
case 8: |
| 61 |
message[0] = "Come on!!"; |
| 62 |
message[1] = "Give it up already!!"; |
| 63 |
portrait_head[0] = 2124; |
| 64 |
portrait_head[1] = 2124; |
| 65 |
message_end = 1; |
| 66 |
break; |
| 67 |
case 9: |
| 68 |
message[0] = "Fine. I didn't wanna#use this but I got#no choice."; |
| 69 |
message[1] = "Goodbye, partner. "; |
| 70 |
portrait_head[0] = 2125; |
| 71 |
portrait_head[1] = 2124; |
| 72 |
message_end = 1; |
| 73 |
break; |
| 74 |
case 11: |
| 75 |
message[0] = "I'm gonna miss our#time together."; |
| 76 |
message[1] = "I mean that."; |
| 77 |
portrait_head[0] = 2124; |
| 78 |
portrait_head[1] = 2124; |
| 79 |
message_end = 1; |
| 80 |
break; |
| 81 |
case 12: |
| 82 |
message[0] = "At first, I was truly#happy."; |
| 83 |
message[1] = "I thought you were the#real deal."; |
| 84 |
portrait_head[0] = 2124; |
| 85 |
portrait_head[1] = 2124; |
| 86 |
message_end = 1; |
| 87 |
break; |
| 88 |
case 13: |
| 89 |
message[0] = "All my sacrifices, all#the naysayers..."; |
| 90 |
message[1] = "Those didn't matter#anymore 'cause what I#had was#special."; |
| 91 |
portrait_head[0] = 2124; |
| 92 |
portrait_head[1] = 2124; |
| 93 |
message_end = 1; |
| 94 |
break; |
| 95 |
case 14: |
| 96 |
message[0] = "But now I've realized#the truth..."; |
| 97 |
message[1] = "This sheriff stuff?#It's worthless."; |
| 98 |
portrait_head[0] = 2124; |
| 99 |
portrait_head[1] = 2124; |
| 100 |
message_end = 1; |
| 101 |
break; |
| 102 |
case 15: |
| 103 |
message[0] = "We all tout \"justice\"#but..."; |
| 104 |
message[1] = "True Underground#status is only#secured through pain."; |
| 105 |
message[2] = "\"Monsterkind's Hero\"#is a title soaked#in blood."; |
| 106 |
portrait_head[0] = 2124; |
| 107 |
portrait_head[1] = 2124; |
| 108 |
portrait_head[2] = 2124; |
| 109 |
message_end = 2; |
| 110 |
break; |
| 111 |
case 16: |
| 112 |
message[0] = "In the end...#we're nothin' but#bandits."; |
| 113 |
portrait_head[0] = 2125; |
| 114 |
message_end = 0; |
| 115 |
break; |
| 116 |
} |
| 117 |
message_current = 0; |
| 118 |
message_draw = ""; |
| 119 |
increase = global.text_speed; |
| 120 |
characters = 0; |
| 121 |
hold = 0; |
| 122 |
message_length = string_length(message[message_current]); |
| 123 |
script_execute(scr_generate_text_counters); |
| 124 |
circle_text_angle = global.circle_text_angle_default; |
| 125 |
circle_text_angle_direction = 1; |