1 |
text_effect = "twitchy" |
2 |
attack = false |
3 |
var turns_passed = global.turns_passed |
4 |
switch turns_passed |
5 |
{ |
6 |
case 9: |
7 |
message[0] = "Look what you made#me do!" |
8 |
message[1] = "That lasso is made#from premium#materials!" |
9 |
portrait_head[0] = 2124 |
10 |
portrait_head[1] = 2124 |
11 |
message_end = 1 |
12 |
break |
13 |
case 10: |
14 |
message[0] = "No... no way!" |
15 |
message[1] = "Outsmarted by a#deputy?? Tsk." |
16 |
message[2] = "At least it's a#fair showdown now." |
17 |
message[3] = "Time for a real#dual!" |
18 |
portrait_head[0] = 2124 |
19 |
portrait_head[1] = 2124 |
20 |
portrait_head[2] = 2124 |
21 |
portrait_head[3] = 2124 |
22 |
message_end = 3 |
23 |
break |
24 |
} |
25 |
|
26 |
message_current = 0 |
27 |
message_draw = "" |
28 |
increase = global.text_speed |
29 |
characters = 0 |
30 |
hold = 0 |
31 |
message_length = string_length(message[message_current]) |
32 |
script_execute(gml_Script_scr_generate_text_counters) |
33 |
circle_text_angle = global.circle_text_angle_default |
34 |
circle_text_angle_direction = 1 |