1 |
execute_normal = false |
2 |
execute_random = false |
3 |
text_effect = "twitchy" |
4 |
text_effect_2 = "twitchy" |
5 |
color_count = 0 |
6 |
if (global.battle_enemy_name == "trihecta separated") |
7 |
{ |
8 |
if (((global.enemy_dead == true && global.fight_number == 1) || (global.enemy_dead_2 == true && global.fight_number == 2)) && global.battle_menu_number == 1) |
9 |
{ |
10 |
random_number = irandom_range(0, 2) |
11 |
if (random_number == 0) |
12 |
{ |
13 |
message[0] = "NO!!" |
14 |
message_end = 0 |
15 |
} |
16 |
else if (random_number == 1) |
17 |
{ |
18 |
message[0] = "Please, no!" |
19 |
message_end = 0 |
20 |
} |
21 |
else if (random_number == 2) |
22 |
{ |
23 |
message[0] = "That was my#sibling!" |
24 |
message_end = 0 |
25 |
} |
26 |
} |
27 |
else |
28 |
execute_normal = true |
29 |
} |
30 |
else |
31 |
execute_normal = true |
32 |
if (execute_normal == true) |
33 |
{ |
34 |
if (global.last_action_selected_3 == "Action 1 Message 0") |
35 |
{ |
36 |
text_effect = "circle" |
37 |
message[0] = "*Giggles back*" |
38 |
message_end = 0 |
39 |
} |
40 |
else if (global.last_action_selected_3 == "Action 3 Message 0") |
41 |
{ |
42 |
message[0] = "I love you guys#sooo much!" |
43 |
message_end = 0 |
44 |
} |
45 |
else if (global.enemy_low_hp_3 == true) |
46 |
{ |
47 |
random_number = irandom_range(0, 4) |
48 |
if (random_number == 0) |
49 |
{ |
50 |
message[0] = "I need to run#away." |
51 |
message_end = 0 |
52 |
} |
53 |
else if (random_number == 1) |
54 |
{ |
55 |
message[0] = "Why..." |
56 |
message_end = 0 |
57 |
} |
58 |
else if (random_number == 2) |
59 |
{ |
60 |
message[0] = "This wasn't#supposed to#happen..." |
61 |
message_end = 0 |
62 |
} |
63 |
else if (random_number == 3) |
64 |
{ |
65 |
message[0] = "Now I know why#we shouldn't#separate..." |
66 |
message_end = 0 |
67 |
} |
68 |
else if (random_number == 4) |
69 |
{ |
70 |
message[0] = "Oww..." |
71 |
message_end = 0 |
72 |
} |
73 |
} |
74 |
else |
75 |
{ |
76 |
execute_random = true |
77 |
if (execute_random == true) |
78 |
{ |
79 |
random_number = irandom_range(0, 2) |
80 |
if (random_number == 0) |
81 |
{ |
82 |
message[0] = "This is even#BETTER!" |
83 |
message_end = 0 |
84 |
} |
85 |
else if (random_number == 1) |
86 |
{ |
87 |
message[0] = "There's so much#to explore!" |
88 |
message_end = 0 |
89 |
} |
90 |
else if (random_number == 2) |
91 |
{ |
92 |
message[0] = "I can run for#MILES!" |
93 |
message_end = 0 |
94 |
} |
95 |
} |
96 |
} |
97 |
} |
98 |
message_current = 0 |
99 |
message_draw = "" |
100 |
increase = global.text_speed |
101 |
characters = 0 |
102 |
hold = 0 |
103 |
message_length = string_length(message[message_current]) |
104 |
script_execute(gml_Script_scr_generate_text_counters) |
105 |
circle_text_angle = global.circle_text_angle_default |
106 |
circle_text_angle_direction = 1 |