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gml_Object_obj_quote_defeat_Draw_0

(view raw script w/o annotations or w/e)
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draw_set_font(fnt_dotumche)
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draw_set_color(c_black)
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draw_set_halign(fa_left)
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draw_set_valign(fa_top)
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var battle_enemy_name = global.battle_enemy_name
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var game_mode = global.game_mode
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if instance_exists(obj_quote_bubble_battle)
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{
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    if (game_mode == "customs")
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    {
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        if (battle_enemy_name == "craniex")
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            scr_draw_text_effect_twitchy_quotebubble_battle
scr_draw_text_effect_twitchy_quotebubble_battle

function scr_draw_text_effect_twitchy_quotebubble_battle(argument0, argument1, argument2) //gml_Script_scr_draw_text_effect_twitchy_quotebubble_battle { var twitchy_text_probability = global.twitchy_text_probability var twitchy_text_intensity = global.twitchy_text_intensity str_indent = "" str_indent_count = 0 str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) for (var i = 1; i <= characters; i += 1) { twitchy_text_offset_x = 0 twitchy_text_offset_y = 0 twitchy_text_number = irandom_range(1, twitchy_text_probability) if (twitchy_text_number == twitchy_text_probability) { twitch_direction = irandom_range(1, 4) switch twitch_direction { case 1: twitchy_text_offset_x = 1 twitchy_text_offset_y = 0 break case 2: twitchy_text_offset_x = -1 twitchy_text_offset_y = 0 break case 3: twitchy_text_offset_x = 0 twitchy_text_offset_y = 1 break case 4: twitchy_text_offset_x = 0 twitchy_text_offset_y = -1 break } } str_char = string_char_at(argument0, i) if (str_char == "#") { str_indent_count += 1 if (str_indent_count == 1) str_indent = "#" else if (str_indent_count == 2) str_indent = "##" else if (str_indent_count == 3) str_indent = "###" else if (str_indent_count == 4) str_indent = "####" str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) * 2 } str_offset += string_width(string_hash_to_newline(string_copy("A", 1, 1))) if (string_lettersdigits(str_char) == "") draw_text((argument1 + str_offset), argument2, string_hash_to_newline(str_indent + str_char)) else draw_text((argument1 + str_offset + twitchy_text_offset_x * twitchy_text_intensity), (argument2 + twitchy_text_offset_y * twitchy_text_intensity), string_hash_to_newline(str_indent + str_char)) } }
(message[message_current], (obj_quote_bubble_battle.x + 38), (obj_quote_bubble_battle.y + 13))
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        else if (battle_enemy_name == "ms mettaton")
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            draw_text((obj_quote_bubble_battle.x + 38), (obj_quote_bubble_battle.y + 13), string_hash_to_newline(message_draw))
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    }
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    else if (game_mode == "yellow")
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    {
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        if (battle_enemy_name == "dalv")
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            scr_draw_text_effect_twitchy_quotebubble_battle
scr_draw_text_effect_twitchy_quotebubble_battle

function scr_draw_text_effect_twitchy_quotebubble_battle(argument0, argument1, argument2) //gml_Script_scr_draw_text_effect_twitchy_quotebubble_battle { var twitchy_text_probability = global.twitchy_text_probability var twitchy_text_intensity = global.twitchy_text_intensity str_indent = "" str_indent_count = 0 str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) for (var i = 1; i <= characters; i += 1) { twitchy_text_offset_x = 0 twitchy_text_offset_y = 0 twitchy_text_number = irandom_range(1, twitchy_text_probability) if (twitchy_text_number == twitchy_text_probability) { twitch_direction = irandom_range(1, 4) switch twitch_direction { case 1: twitchy_text_offset_x = 1 twitchy_text_offset_y = 0 break case 2: twitchy_text_offset_x = -1 twitchy_text_offset_y = 0 break case 3: twitchy_text_offset_x = 0 twitchy_text_offset_y = 1 break case 4: twitchy_text_offset_x = 0 twitchy_text_offset_y = -1 break } } str_char = string_char_at(argument0, i) if (str_char == "#") { str_indent_count += 1 if (str_indent_count == 1) str_indent = "#" else if (str_indent_count == 2) str_indent = "##" else if (str_indent_count == 3) str_indent = "###" else if (str_indent_count == 4) str_indent = "####" str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) * 2 } str_offset += string_width(string_hash_to_newline(string_copy("A", 1, 1))) if (string_lettersdigits(str_char) == "") draw_text((argument1 + str_offset), argument2, string_hash_to_newline(str_indent + str_char)) else draw_text((argument1 + str_offset + twitchy_text_offset_x * twitchy_text_intensity), (argument2 + twitchy_text_offset_y * twitchy_text_intensity), string_hash_to_newline(str_indent + str_char)) } }
(message[message_current], (obj_quote_bubble_battle.x + 21), (obj_quote_bubble_battle.y + 9))
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        else if (battle_enemy_name == "martlet genocide")
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            scr_draw_text_effect_twitchy_quotebubble_battle
scr_draw_text_effect_twitchy_quotebubble_battle

function scr_draw_text_effect_twitchy_quotebubble_battle(argument0, argument1, argument2) //gml_Script_scr_draw_text_effect_twitchy_quotebubble_battle { var twitchy_text_probability = global.twitchy_text_probability var twitchy_text_intensity = global.twitchy_text_intensity str_indent = "" str_indent_count = 0 str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) for (var i = 1; i <= characters; i += 1) { twitchy_text_offset_x = 0 twitchy_text_offset_y = 0 twitchy_text_number = irandom_range(1, twitchy_text_probability) if (twitchy_text_number == twitchy_text_probability) { twitch_direction = irandom_range(1, 4) switch twitch_direction { case 1: twitchy_text_offset_x = 1 twitchy_text_offset_y = 0 break case 2: twitchy_text_offset_x = -1 twitchy_text_offset_y = 0 break case 3: twitchy_text_offset_x = 0 twitchy_text_offset_y = 1 break case 4: twitchy_text_offset_x = 0 twitchy_text_offset_y = -1 break } } str_char = string_char_at(argument0, i) if (str_char == "#") { str_indent_count += 1 if (str_indent_count == 1) str_indent = "#" else if (str_indent_count == 2) str_indent = "##" else if (str_indent_count == 3) str_indent = "###" else if (str_indent_count == 4) str_indent = "####" str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) * 2 } str_offset += string_width(string_hash_to_newline(string_copy("A", 1, 1))) if (string_lettersdigits(str_char) == "") draw_text((argument1 + str_offset), argument2, string_hash_to_newline(str_indent + str_char)) else draw_text((argument1 + str_offset + twitchy_text_offset_x * twitchy_text_intensity), (argument2 + twitchy_text_offset_y * twitchy_text_intensity), string_hash_to_newline(str_indent + str_char)) } }
(message[message_current], (obj_quote_bubble_battle.x + 21), (obj_quote_bubble_battle.y + 9))
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        else if (battle_enemy_name == "el bailador")
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            scr_draw_text_effect_twitchy_quotebubble_battle
scr_draw_text_effect_twitchy_quotebubble_battle

function scr_draw_text_effect_twitchy_quotebubble_battle(argument0, argument1, argument2) //gml_Script_scr_draw_text_effect_twitchy_quotebubble_battle { var twitchy_text_probability = global.twitchy_text_probability var twitchy_text_intensity = global.twitchy_text_intensity str_indent = "" str_indent_count = 0 str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) for (var i = 1; i <= characters; i += 1) { twitchy_text_offset_x = 0 twitchy_text_offset_y = 0 twitchy_text_number = irandom_range(1, twitchy_text_probability) if (twitchy_text_number == twitchy_text_probability) { twitch_direction = irandom_range(1, 4) switch twitch_direction { case 1: twitchy_text_offset_x = 1 twitchy_text_offset_y = 0 break case 2: twitchy_text_offset_x = -1 twitchy_text_offset_y = 0 break case 3: twitchy_text_offset_x = 0 twitchy_text_offset_y = 1 break case 4: twitchy_text_offset_x = 0 twitchy_text_offset_y = -1 break } } str_char = string_char_at(argument0, i) if (str_char == "#") { str_indent_count += 1 if (str_indent_count == 1) str_indent = "#" else if (str_indent_count == 2) str_indent = "##" else if (str_indent_count == 3) str_indent = "###" else if (str_indent_count == 4) str_indent = "####" str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) * 2 } str_offset += string_width(string_hash_to_newline(string_copy("A", 1, 1))) if (string_lettersdigits(str_char) == "") draw_text((argument1 + str_offset), argument2, string_hash_to_newline(str_indent + str_char)) else draw_text((argument1 + str_offset + twitchy_text_offset_x * twitchy_text_intensity), (argument2 + twitchy_text_offset_y * twitchy_text_intensity), string_hash_to_newline(str_indent + str_char)) } }
(message[message_current], (obj_quote_bubble_battle.x + 21), (obj_quote_bubble_battle.y + 9))
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    }
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}