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gml_Object_obj_raft_cutscene_Create_0

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bg_scroll_speed = -0.5
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pillar_scroll_speed = -1.5
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scroll_speed = -1
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scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
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with (obj_pl)
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    image_alpha = 0
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scene = 0
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timer = 30
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CAVE_TRANSITION = false
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HOTLAND_TRANSITION = false
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LAVA_TRANSITION = false
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transition_x = 320
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sprite_ava_death = 903
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audio_play_sound(mus_ambient_river, 1, 1)
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audio_play_sound(snd_rapids, 1, 1)
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audio_sound_gain(snd_rapids, 0.6, 0)