| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} ()) |
| 7 |
{ |
| 8 |
scr_cutscene_start(); |
| 9 |
scene++; |
| 10 |
} |
| 11 |
break; |
| 12 |
case 1: |
| 13 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 14 |
with (msg) |
| 15 |
{ |
| 16 |
message[0] = "* (Get on?)"; |
| 17 |
ch_msg = 0; |
| 18 |
ch[1] = "Yes"; |
| 19 |
ch[2] = "No"; |
| 20 |
if (outcome == 1) |
| 21 |
{ |
| 22 |
other.actor_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 23 |
other.scene = 2; |
| 24 |
} |
| 25 |
if (outcome == 2) |
| 26 |
{ |
| 27 |
other.scene = 0; |
| 28 |
scr_cutscene_end(); |
| 29 |
} |
| 30 |
} |
| 31 |
break; |
| 32 |
case 2: |
| 33 |
cutscene_npc_walk(actor_clover, 1140, 300, 3, "x", "up"); |
| 34 |
break; |
| 35 |
case 3: |
| 36 |
cutscene_wait(0.25); |
| 37 |
break; |
| 38 |
case 4: |
| 39 |
with (actor_clover) |
| 40 |
{ |
| 41 |
audio_play_sound(snd_playerjump, 1, 0); |
| 42 |
action_sprite = true; |
| 43 |
jump_noloop = false; |
| 44 |
image_speed = 0; |
| 45 |
sprite_index = spr_pl_run_up; |
| 46 |
image_index = 5; |
| 47 |
vspeed = -2; |
| 48 |
} |
| 49 |
cutscene_advance(); |
| 50 |
break; |
| 51 |
case 5: |
| 52 |
with (actor_clover) |
| 53 |
{ |
| 54 |
if (y < 265) |
| 55 |
jump_noloop = true; |
| 56 |
if (jump_noloop == true) |
| 57 |
{ |
| 58 |
vspeed += 0.5; |
| 59 |
if (vspeed >= 1.5) |
| 60 |
{ |
| 61 |
action_sprite = false; |
| 62 |
npc_direction = "up"; |
| 63 |
vspeed = 0; |
| 64 |
other.scene++; |
| 65 |
} |
| 66 |
} |
| 67 |
} |
| 68 |
break; |
| 69 |
case 6: |
| 70 |
cutscene_wait(1.5); |
| 71 |
break; |
| 72 |
case 7: |
| 73 |
with (obj_raft_flowey) |
| 74 |
{ |
| 75 |
if (vspeed > -1) |
| 76 |
vspeed -= 0.025; |
| 77 |
if (vspeed < 0.5) |
| 78 |
{ |
| 79 |
if (sprite_index != spr_ava_vertical) |
| 80 |
sprite_index = spr_ava_vertical; |
| 81 |
} |
| 82 |
obj_player_npc.vspeed = vspeed; |
| 83 |
} |
| 84 |
if (obj_player_npc.y < 120) |
| 85 |
{ |
| 86 |
obj_raft_flowey.vspeed = 0; |
| 87 |
obj_player_npc.vspeed = 0; |
| 88 |
cutscene_camera_freeze(); |
| 89 |
} |
| 90 |
break; |
| 91 |
case 8: |
| 92 |
if (cutscene_wait(1.5)) |
| 93 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.bgm, 1000); |
| 94 |
break; |
| 95 |
case 9: |
| 96 |
depth = obj_player_npc.depth + 1; |
| 97 |
layer_y("overlay", layer_get_y("overlay") + 1); |
| 98 |
if (layer_get_y("overlay") >= 0) |
| 99 |
scene++; |
| 100 |
break; |
| 101 |
case 10: |
| 102 |
cutscene_wait(1.5); |
| 103 |
break; |
| 104 |
case 11: |
| 105 |
if (vspeed < 0.5) |
| 106 |
vspeed += 0.025; |
| 107 |
if (obj_player_npc.y >= (camera_get_view_y(view_camera[0]) + 210)) |
| 108 |
{ |
| 109 |
vspeed = 0; |
| 110 |
cutscene_advance(); |
| 111 |
} |
| 112 |
obj_player_npc.vspeed = vspeed; |
| 113 |
break; |
| 114 |
case 12: |
| 115 |
cutscene_wait(1.5); |
| 116 |
break; |
| 117 |
case 13: |
| 118 |
image_alpha = 0; |
| 119 |
script_execute(scr_enemy_defragment); |
| 120 |
if (!audio_is_playing(snd_monster_damage_death)) |
| 121 |
audio_play_sound(snd_monster_damage_death, 20, 0); |
| 122 |
scene++; |
| 123 |
break; |
| 124 |
case 14: |
| 125 |
cutscene_wait(1.5); |
| 126 |
var x_target = camera_get_view_x(view_camera[0]) + 160; |
| 127 |
var y_target = camera_get_view_y(view_camera[0]) + 210; |
| 128 |
obj_player_npc.x = lerp(obj_player_npc.x, x_target, 0.05); |
| 129 |
obj_player_npc.y = lerp(obj_player_npc.y, y_target, 0.05); |
| 130 |
break; |
| 131 |
case 15: |
| 132 |
if (yellow_overlay_alpha < 1) |
| 133 |
yellow_overlay_alpha += 0.05; |
| 134 |
else |
| 135 |
cutscene_advance(); |
| 136 |
break; |
| 137 |
case 16: |
| 138 |
cutscene_wait(0.5); |
| 139 |
break; |
| 140 |
case 17: |
| 141 |
instance_destroy(obj_flowey_battle_ow_controller); |
| 142 |
room = rm_battle_flowey_phase_2; |
| 143 |
texture_flush("BattleHotlandFloweyPhase1"); |
| 144 |
break; |
| 145 |
} |