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gml_Object_obj_raft_interacter_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() && keyboard_multicheck_pressed(0))
2
    scene = 1
3
if (scene == 1)
4
{
5
    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
6
    with (msg)
7
    {
8
        ch_msg = 0
9
        ch[1] = "Yes"
10
        ch[2] = "No"
11
        message[0] = "* Get on the boat?"
12
        if (outcome == 1)
13
        {
14
            scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
15
            with (instance_create(obj_pl.x, obj_pl.y, obj_npc_clover_snowdin_22))
16
            {
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                can_walk = false
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                npc_direction = "right"
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               alarm[0]
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            }
21
            global.dialogue_open = false
22
        }
23
        if (outcome == 2)
24
            global.dialogue_open = false
25
    }
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}
27
if (scene == 1 && (!global.dialogue_open))
28
    scene = 0