1 |
script_execute(gml_Script_scr_depth, 0, 0, 0, 0, 0) |
2 |
if (instance_exists(obj_dialogue) && talk == true) |
3 |
{ |
4 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
5 |
{ |
6 |
image_speed = 0 |
7 |
image_index = 0 |
8 |
} |
9 |
else |
10 |
image_speed = 0.2 |
11 |
} |
12 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () == true) |
13 |
{ |
14 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
15 |
talk = true |
16 |
switch global.sideNpc[3] |
17 |
{ |
18 |
case 0: |
19 |
with (msg) |
20 |
{ |
21 |
portrait = false |
22 |
sndfnt = 99 |
23 |
message[0] = "* This new \"not hiding\" thing# will take some getting used# to. " |
24 |
message[1] = "* I wonder what kind of# adventures I can go on# now." |
25 |
} |
26 |
global.sideNpc[3] = 1 |
27 |
break |
28 |
case 1: |
29 |
with (msg) |
30 |
{ |
31 |
portrait = false |
32 |
sndfnt = 99 |
33 |
message[0] = "* I could go out and solve# the secrets of the entire# Underground!" |
34 |
message[1] = "* Meet every monster, brave# every danger, see everything# I can!" |
35 |
message[2] = "* Maybe I'll even find# a way back to the Surface!#* You never know!" |
36 |
message[3] = "* Anyone can be a hero.#* Maybe you could be one# too!" |
37 |
} |
38 |
global.sideNpc[3] = 2 |
39 |
break |
40 |
case 2: |
41 |
with (msg) |
42 |
{ |
43 |
portrait = false |
44 |
sndfnt = 99 |
45 |
message[0] = "* You might wanna get a# new hat. That one is# looking a bit worn." |
46 |
} |
47 |
break |
48 |
} |
49 |
|
50 |
} |
51 |
if ((!instance_exists(obj_dialogue)) && talk == true) |
52 |
talk = false |