1 |
var enemy_dead = global.enemy_dead |
2 |
var enemy_spared = global.enemy_spared |
3 |
if (damage_disjoint_count > 0) |
4 |
damage_disjoint_count -= 1 |
5 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
6 |
{ |
7 |
damage_disjoint_count = 12 |
8 |
no_loop_damage_disjoint_count = true |
9 |
audio_play_sound(enemy_hurt_noise, 1, 0, 1, 0, enemy_hurt_pitch) |
10 |
} |
11 |
else if (!instance_exists(obj_text_damage_count)) |
12 |
no_loop_damage_disjoint_count = false |
13 |
if (damage_disjoint_count == 12) |
14 |
damage_disjoint_x = -50 |
15 |
else if (damage_disjoint_count == 10) |
16 |
damage_disjoint_x = 50 |
17 |
else if (damage_disjoint_count == 8) |
18 |
damage_disjoint_x = -20 |
19 |
else if (damage_disjoint_count == 6) |
20 |
damage_disjoint_x = 20 |
21 |
else if (damage_disjoint_count == 4) |
22 |
damage_disjoint_x = -10 |
23 |
else if (damage_disjoint_count == 2) |
24 |
damage_disjoint_x = 10 |
25 |
else if (damage_disjoint_count == 0) |
26 |
damage_disjoint_x = 0 |
27 |
x = starting_point_x + damage_disjoint_x |
28 |
if (enemy_dead == true) |
29 |
{ |
30 |
x = starting_point_x |
31 |
y = starting_point_y |
32 |
image_xscale = 1 |
33 |
image_yscale = 1 |
34 |
instance_create(starting_point_x, starting_point_y, obj_flowergirls_dead) |
35 |
instance_destroy() |
36 |
instance_destroy(obj_rosa_head) |
37 |
instance_destroy(obj_rosa_hands) |
38 |
return; |
39 |
} |
40 |
else if (enemy_spared == true) |
41 |
{ |
42 |
sprite_index = spr_rosa_spared |
43 |
instance_destroy(obj_rosa_head) |
44 |
instance_destroy(obj_rosa_hands) |
45 |
x = starting_point_x |
46 |
y = starting_point_y |
47 |
image_xscale = 1 |
48 |
image_yscale = 1 |
49 |
image_speed = 0 |
50 |
image_index = 0 |
51 |
image_alpha = 0.5 |
52 |
if (no_loop_create_clouds == false) |
53 |
{ |
54 |
for (i = 0; i <= 11; i += 1) |
55 |
instance_create(x, (y - 22), obj_spare_cloud) |
56 |
} |
57 |
no_loop_create_clouds = true |
58 |
} |
59 |
if ((!enemy_dead) && (!enemy_spared)) |
60 |
{ |
61 |
var anim_loop_time_half = anim_loop_time / 2 |
62 |
var anim_inc_current = (anim_stretch_max - 1) / anim_loop_time_half * anim_inc_multiplier |
63 |
if (anim_stage == 1) |
64 |
{ |
65 |
anim_stretch_current += anim_inc_current |
66 |
anim_inc_multiplier -= (anim_inc_multiplier_max / anim_loop_time_half) |
67 |
if (anim_stretch_current >= anim_stretch_max) |
68 |
{ |
69 |
anim_stretch_current = anim_stretch_max |
70 |
anim_stage = 2 |
71 |
anim_inc_multiplier = anim_inc_multiplier_max |
72 |
} |
73 |
} |
74 |
if (anim_stage == 2) |
75 |
{ |
76 |
anim_stretch_current -= ((anim_stretch_max - 1) / anim_loop_time_half) |
77 |
anim_inc_multiplier -= (anim_inc_multiplier_max / anim_loop_time_half) |
78 |
if (anim_stretch_current <= 1) |
79 |
{ |
80 |
anim_stretch_current = 1 |
81 |
anim_stage = 1 |
82 |
anim_inc_multiplier = anim_inc_multiplier_max |
83 |
} |
84 |
} |
85 |
image_yscale = anim_stretch_current |
86 |
obj_rosa_head.y = y - anim_head_offset * image_yscale |
87 |
obj_rosa_hands.y = y - anim_hands_offset * image_yscale |
88 |
obj_rosa_head.x = obj_rosa_head.xstart + damage_disjoint_x |
89 |
obj_rosa_hands.x = obj_rosa_hands.xstart + damage_disjoint_x |
90 |
if (damage_disjoint_x != 0) |
91 |
obj_rosa_head.sprite_index = spr_rosa_head_hurt |
92 |
else if global.enemy_low_hp |
93 |
obj_rosa_head.sprite_index = spr_rosa_head_lowhp |
94 |
else |
95 |
obj_rosa_head.sprite_index = spr_rosa_head |
96 |
} |