if (global.ruins_flag[3] == 0)
{
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }()
obj_pl.direction = 90
instance_create(140, 140, obj_toriel_npc)
}
scene = 0
cutscene_timer = 0