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gml_Object_obj_ruins_04_controller_Create_0

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if (global.ruins_flag[3] == 0)
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{
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    scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
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    obj_pl.direction = 90
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    instance_create(140, 140, obj_toriel_npc)
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}
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scene = 0
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cutscene_timer = 0