1 |
var actor_toriel = obj_toriel_npc |
2 |
switch scene |
3 |
{ |
4 |
case 0: |
5 |
cutscene_wait(0.25) |
6 |
break |
7 |
case 1: |
8 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
9 |
with (msg) |
10 |
{ |
11 |
talker[0] = actor_toriel |
12 |
message[0] = "* In this room, you will# need to trigger several# switches." |
13 |
message[1] = "* Do not worry, I have# labelled the ones that# you need to flip." |
14 |
prt[0] = 343 |
15 |
prt[1] = 343 |
16 |
} |
17 |
if (!global.dialogue_open) |
18 |
{ |
19 |
scene++ |
20 |
scr_cutscene_end() |
21 |
} |
22 |
break |
23 |
case 2: |
24 |
cutscene_npc_walk(actor_toriel, 470, 140, (3 + obj_pl.is_sprinting * 2), "x", "left", "nothing") |
25 |
break |
26 |
case 3: |
27 |
if actor_toriel.interact |
28 |
{ |
29 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
30 |
with (msg) |
31 |
{ |
32 |
talker[0] = actor_toriel |
33 |
message[0] = "* Oh, do you need some# help?" |
34 |
message[1] = "* Please flip the switch# on the north wall." |
35 |
prt[0] = 340 |
36 |
prt[1] = 343 |
37 |
} |
38 |
} |
39 |
with (obj_switch2) |
40 |
{ |
41 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
42 |
{ |
43 |
audio_play_sound(snd_switch, 1, 0) |
44 |
image_index = 1 |
45 |
other.scene += 1 |
46 |
instance_destroy(obj_inviswall) |
47 |
} |
48 |
} |
49 |
break |
50 |
case 4: |
51 |
cutscene_dialogue() |
52 |
with (msg) |
53 |
{ |
54 |
talker[0] = actor_toriel |
55 |
message[0] = "* Splendid! I am proud# of you my child. " |
56 |
prt[0] = 343 |
57 |
} |
58 |
actor_toriel.npc_direction = "up" |
59 |
break |
60 |
case 5: |
61 |
cutscene_npc_walk(actor_toriel, 688, 140, (3 + obj_pl.is_sprinting * 2), "x", "left") |
62 |
actor_toriel.walk_speed_x = 3 + obj_pl.is_sprinting * 2 |
63 |
break |
64 |
case 6: |
65 |
if actor_toriel.interact |
66 |
{ |
67 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
68 |
with (msg) |
69 |
{ |
70 |
talker[0] = actor_toriel |
71 |
message[0] = "* Go on, I believe in# you!" |
72 |
message[1] = "* Only one more switch# remains." |
73 |
prt[0] = 343 |
74 |
prt[1] = 343 |
75 |
} |
76 |
} |
77 |
with (obj_switch3) |
78 |
{ |
79 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
80 |
{ |
81 |
audio_play_sound(snd_switch, 1, 0) |
82 |
image_index = 1 |
83 |
other.scene += 1 |
84 |
global.cutscene = true |
85 |
} |
86 |
} |
87 |
with (obj_switch4) |
88 |
{ |
89 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
90 |
{ |
91 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
92 |
with (msg) |
93 |
{ |
94 |
talker[0] = actor_toriel |
95 |
message[0] = "* Oh no, my child! That# is the wrong switch." |
96 |
message[1] = "* I have labelled the one# you need to flip." |
97 |
prt[0] = 340 |
98 |
prt[1] = 343 |
99 |
} |
100 |
} |
101 |
} |
102 |
with (obj_switch2) |
103 |
{ |
104 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
105 |
{ |
106 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
107 |
with (msg) |
108 |
{ |
109 |
talker[0] = actor_toriel |
110 |
message[0] = "* That switch has already# been flipped." |
111 |
message[1] = "* Why don't you come back# across the bridge?" |
112 |
prt[0] = 340 |
113 |
prt[1] = 343 |
114 |
} |
115 |
} |
116 |
} |
117 |
break |
118 |
case 7: |
119 |
cutscene_npc_direction(actor_toriel, "up") |
120 |
break |
121 |
case 8: |
122 |
cutscene_wait(1) |
123 |
break |
124 |
case 9: |
125 |
cutscene_dialogue() |
126 |
with (msg) |
127 |
{ |
128 |
talker[0] = actor_toriel |
129 |
message[0] = "* ...It should have opened# by now..." |
130 |
message[1] = "* I am sure I labelled the# correct lever..." |
131 |
message[2] = "* Ah, do not worry, little# one! Try flipping the# other switch." |
132 |
prt[0] = 340 |
133 |
prt[1] = 340 |
134 |
prt[2] = 343 |
135 |
} |
136 |
break |
137 |
case 10: |
138 |
scr_cutscene_end() |
139 |
cutscene_npc_direction(actor_toriel, "left") |
140 |
break |
141 |
case 11: |
142 |
if actor_toriel.interact |
143 |
{ |
144 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
145 |
with (msg) |
146 |
{ |
147 |
talker[0] = actor_toriel |
148 |
message[0] = "* I am unsure as to why# this switch is not# working..." |
149 |
message[1] = "* Please, try flipping# the other switch." |
150 |
prt[0] = 340 |
151 |
prt[1] = 343 |
152 |
} |
153 |
} |
154 |
with (obj_switch4) |
155 |
{ |
156 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
157 |
{ |
158 |
audio_play_sound(snd_switch, 1, 0) |
159 |
image_index = 1 |
160 |
other.scene += 1 |
161 |
global.cutscene = true |
162 |
} |
163 |
} |
164 |
with (obj_switch3) |
165 |
{ |
166 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
167 |
{ |
168 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
169 |
with (msg) |
170 |
{ |
171 |
talker[0] = actor_toriel |
172 |
message[0] = "* I must have labelled the# wrong switch." |
173 |
message[1] = "* I apologize if I have# confused you, my child." |
174 |
message[2] = "* Please flip the switch# that is not labelled." |
175 |
prt[0] = 340 |
176 |
prt[1] = 340 |
177 |
prt[2] = 343 |
178 |
} |
179 |
} |
180 |
} |
181 |
with (obj_switch2) |
182 |
{ |
183 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
184 |
{ |
185 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
186 |
with (msg) |
187 |
{ |
188 |
talker[0] = actor_toriel |
189 |
message[0] = "* Um..." |
190 |
message[1] = "* That is not what I# meant." |
191 |
message[2] = "* You need to flip the# switch you have not# flipped yet." |
192 |
prt[0] = 340 |
193 |
prt[1] = 340 |
194 |
prt[2] = 343 |
195 |
} |
196 |
} |
197 |
} |
198 |
break |
199 |
case 12: |
200 |
cutscene_npc_direction(actor_toriel, "up") |
201 |
break |
202 |
case 13: |
203 |
instance_create(obj_pl.x, obj_pl.y, obj_playerfall) |
204 |
instance_destroy(obj_pl) |
205 |
cutscene_advance() |
206 |
break |
207 |
case 14: |
208 |
cutscene_audio_fade(obj_radio.current_song, 0, 500, 1, false) |
209 |
break |
210 |
case 15: |
211 |
cutscene_dialogue() |
212 |
with (msg) |
213 |
{ |
214 |
skippable = false |
215 |
message[0] = "* !..." |
216 |
prt[0] = 341 |
217 |
} |
218 |
if cutscene_wait(1) |
219 |
instance_destroy(msg) |
220 |
break |
221 |
case 16: |
222 |
cutscene_npc_walk(actor_toriel, 638, 80, 4, "x", "up") |
223 |
break |
224 |
case 17: |
225 |
cutscene_wait(2) |
226 |
break |
227 |
case 18: |
228 |
global.item_slot[1] = "Nothing" |
229 |
if (!instance_exists(obj_transition2)) |
230 |
{ |
231 |
trn = instance_create(x, y, obj_transition2) |
232 |
trn.newRoom = 11 |
233 |
trn.xx = x |
234 |
trn.yy = y |
235 |
trn.fadespeed = 1 |
236 |
scene++ |
237 |
} |
238 |
break |
239 |
} |