| 1 |
var actor_toriel = 1159; |
| 2 |
switch (scene) |
| 3 |
{ |
| 4 |
case 0: |
| 5 |
cutscene_wait(0.25); |
| 6 |
break; |
| 7 |
case 1: |
| 8 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
talker[0] = actor_toriel; |
| 12 |
message[0] = "* In this room, you will# need to trigger several# switches."; |
| 13 |
message[1] = "* Do not worry, I have# labelled the ones that# you need to flip."; |
| 14 |
prt[0] = 343; |
| 15 |
prt[1] = 343; |
| 16 |
} |
| 17 |
if (!global.dialogue_open) |
| 18 |
{ |
| 19 |
scene++; |
| 20 |
scr_cutscene_end(); |
| 21 |
} |
| 22 |
break; |
| 23 |
case 2: |
| 24 |
cutscene_npc_walk(actor_toriel, 470, 140, 3 + (obj_pl.is_sprinting * 2), "x", "left", "nothing"); |
| 25 |
break; |
| 26 |
case 3: |
| 27 |
if (actor_toriel.interact) |
| 28 |
{ |
| 29 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 30 |
with (msg) |
| 31 |
{ |
| 32 |
talker[0] = actor_toriel; |
| 33 |
message[0] = "* Oh, do you need some# help?"; |
| 34 |
message[1] = "* Please flip the switch# on the north wall."; |
| 35 |
prt[0] = 340; |
| 36 |
prt[1] = 343; |
| 37 |
} |
| 38 |
} |
| 39 |
with (obj_switch2) |
| 40 |
{ |
| 41 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
| 42 |
{ |
| 43 |
audio_play_sound(snd_switch, 1, 0); |
| 44 |
image_index = 1; |
| 45 |
other.scene += 1; |
| 46 |
instance_destroy(obj_inviswall); |
| 47 |
} |
| 48 |
} |
| 49 |
break; |
| 50 |
case 4: |
| 51 |
cutscene_dialogue(); |
| 52 |
with (msg) |
| 53 |
{ |
| 54 |
talker[0] = actor_toriel; |
| 55 |
message[0] = "* Splendid! I am proud# of you my child. "; |
| 56 |
prt[0] = 343; |
| 57 |
} |
| 58 |
actor_toriel.npc_direction = "up"; |
| 59 |
break; |
| 60 |
case 5: |
| 61 |
cutscene_npc_walk(actor_toriel, 688, 140, 3 + (obj_pl.is_sprinting * 2), "x", "left"); |
| 62 |
actor_toriel.walk_speed_x = 3 + (obj_pl.is_sprinting * 2); |
| 63 |
break; |
| 64 |
case 6: |
| 65 |
if (actor_toriel.interact) |
| 66 |
{ |
| 67 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 68 |
with (msg) |
| 69 |
{ |
| 70 |
talker[0] = actor_toriel; |
| 71 |
message[0] = "* Go on, I believe in# you!"; |
| 72 |
message[1] = "* Only one more switch# remains."; |
| 73 |
prt[0] = 343; |
| 74 |
prt[1] = 343; |
| 75 |
} |
| 76 |
} |
| 77 |
with (obj_switch3) |
| 78 |
{ |
| 79 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
| 80 |
{ |
| 81 |
audio_play_sound(snd_switch, 1, 0); |
| 82 |
image_index = 1; |
| 83 |
other.scene += 1; |
| 84 |
global.cutscene = true; |
| 85 |
} |
| 86 |
} |
| 87 |
with (obj_switch4) |
| 88 |
{ |
| 89 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
| 90 |
{ |
| 91 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 92 |
with (msg) |
| 93 |
{ |
| 94 |
talker[0] = actor_toriel; |
| 95 |
message[0] = "* Oh no, my child! That# is the wrong switch."; |
| 96 |
message[1] = "* I have labelled the one# you need to flip."; |
| 97 |
prt[0] = 340; |
| 98 |
prt[1] = 343; |
| 99 |
} |
| 100 |
} |
| 101 |
} |
| 102 |
with (obj_switch2) |
| 103 |
{ |
| 104 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
| 105 |
{ |
| 106 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 107 |
with (msg) |
| 108 |
{ |
| 109 |
talker[0] = actor_toriel; |
| 110 |
message[0] = "* That switch has already# been flipped."; |
| 111 |
message[1] = "* Why don't you come back# across the bridge?"; |
| 112 |
prt[0] = 340; |
| 113 |
prt[1] = 343; |
| 114 |
} |
| 115 |
} |
| 116 |
} |
| 117 |
break; |
| 118 |
case 7: |
| 119 |
cutscene_npc_direction(actor_toriel, "up"); |
| 120 |
break; |
| 121 |
case 8: |
| 122 |
cutscene_wait(1); |
| 123 |
break; |
| 124 |
case 9: |
| 125 |
cutscene_dialogue(); |
| 126 |
with (msg) |
| 127 |
{ |
| 128 |
talker[0] = actor_toriel; |
| 129 |
message[0] = "* ...It should have opened# by now..."; |
| 130 |
message[1] = "* I am sure I labelled the# correct lever..."; |
| 131 |
message[2] = "* Ah, do not worry, little# one! Try flipping the# other switch."; |
| 132 |
prt[0] = 340; |
| 133 |
prt[1] = 340; |
| 134 |
prt[2] = 343; |
| 135 |
} |
| 136 |
break; |
| 137 |
case 10: |
| 138 |
scr_cutscene_end(); |
| 139 |
cutscene_npc_direction(actor_toriel, "left"); |
| 140 |
break; |
| 141 |
case 11: |
| 142 |
if (actor_toriel.interact) |
| 143 |
{ |
| 144 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 145 |
with (msg) |
| 146 |
{ |
| 147 |
talker[0] = actor_toriel; |
| 148 |
message[0] = "* I am unsure as to why# this switch is not# working..."; |
| 149 |
message[1] = "* Please, try flipping# the other switch."; |
| 150 |
prt[0] = 340; |
| 151 |
prt[1] = 343; |
| 152 |
} |
| 153 |
} |
| 154 |
with (obj_switch4) |
| 155 |
{ |
| 156 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
| 157 |
{ |
| 158 |
audio_play_sound(snd_switch, 1, 0); |
| 159 |
image_index = 1; |
| 160 |
other.scene += 1; |
| 161 |
global.cutscene = true; |
| 162 |
} |
| 163 |
} |
| 164 |
with (obj_switch3) |
| 165 |
{ |
| 166 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
| 167 |
{ |
| 168 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 169 |
with (msg) |
| 170 |
{ |
| 171 |
talker[0] = actor_toriel; |
| 172 |
message[0] = "* I must have labelled the# wrong switch."; |
| 173 |
message[1] = "* I apologize if I have# confused you, my child."; |
| 174 |
message[2] = "* Please flip the switch# that is not labelled."; |
| 175 |
prt[0] = 340; |
| 176 |
prt[1] = 340; |
| 177 |
prt[2] = 343; |
| 178 |
} |
| 179 |
} |
| 180 |
} |
| 181 |
with (obj_switch2) |
| 182 |
{ |
| 183 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
| 184 |
{ |
| 185 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 186 |
with (msg) |
| 187 |
{ |
| 188 |
talker[0] = actor_toriel; |
| 189 |
message[0] = "* Um..."; |
| 190 |
message[1] = "* That is not what I# meant."; |
| 191 |
message[2] = "* You need to flip the# switch you have not# flipped yet."; |
| 192 |
prt[0] = 340; |
| 193 |
prt[1] = 340; |
| 194 |
prt[2] = 343; |
| 195 |
} |
| 196 |
} |
| 197 |
} |
| 198 |
break; |
| 199 |
case 12: |
| 200 |
cutscene_npc_direction(actor_toriel, "up"); |
| 201 |
break; |
| 202 |
case 13: |
| 203 |
instance_create(obj_pl.x, obj_pl.y, obj_playerfall); |
| 204 |
instance_destroy(obj_pl); |
| 205 |
cutscene_advance(); |
| 206 |
break; |
| 207 |
case 14: |
| 208 |
cutscene_audio_fade(obj_radio.current_song, 0, 500, 1, false); |
| 209 |
break; |
| 210 |
case 15: |
| 211 |
cutscene_dialogue(); |
| 212 |
with (msg) |
| 213 |
{ |
| 214 |
skippable = false; |
| 215 |
message[0] = "* !..."; |
| 216 |
prt[0] = 341; |
| 217 |
} |
| 218 |
if (cutscene_wait(1)) |
| 219 |
instance_destroy(msg); |
| 220 |
break; |
| 221 |
case 16: |
| 222 |
cutscene_npc_walk(actor_toriel, 638, 80, 4, "x", "up"); |
| 223 |
break; |
| 224 |
case 17: |
| 225 |
cutscene_wait(2); |
| 226 |
break; |
| 227 |
case 18: |
| 228 |
global.item_slot[1] = "Nothing"; |
| 229 |
if (!instance_exists(obj_transition2)) |
| 230 |
{ |
| 231 |
trn = instance_create(x, y, obj_transition2); |
| 232 |
trn.newRoom = 11; |
| 233 |
trn.xx = x; |
| 234 |
trn.yy = y; |
| 235 |
trn.fadespeed = 1; |
| 236 |
scene++; |
| 237 |
} |
| 238 |
break; |
| 239 |
} |