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gml_Object_obj_saloon_audience_Create_0

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1
image_speed = 0
2
crowd_animate = false
3
crowd_animate_interact_noloop = false
4
crowd_sound = audio_play_sound(snd_crowd_loop, 1, 1)
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audio_sound_gain(crowd_sound, 0, 0)
6
audio_sound_pitch(crowd_sound, 1.5)