Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_saloon_audience_Step_0

(view raw script w/o annotations or w/e)
1
if (crowd_animate == true)
2
{
3
    if (image_speed == 0)
4
    {
5
        audio_sound_gain(crowd_sound, 1, 250)
6
        image_speed = 0.2
7
    }
8
    if (crowd_animate_interact_noloop == true && global.dialogue_open == false)
9
    {
10
        crowd_animate_interact_noloop = false
11
        crowd_animate = false
12
    }
13
}
14
else if (image_speed == 0.2)
15
{
16
    audio_sound_gain(crowd_sound, 0, 250)
17
    image_speed = 0
18
    image_index = 0
19
}
20
else
21
{
22
    if (global.route == 1 && global.sworks_flag[0] > 0)
23
        return;
24
    if (scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() && keyboard_multicheck_pressed(0) && crowd_animate_interact_noloop == false)
25
    {
26
        scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
27
        with (msg)
28
        {
29
            message[0] = "* (Everyone is wrapped up in#  conversation.)"
30
            message[1] = "* (Quite the popular spot!)"
31
        }
32
        crowd_animate = true
33
        crowd_animate_interact_noloop = true
34
    }
35
}