1 | draw_set_alpha(storm_alpha_current) |
2 | draw_sprite_tiled(spr_sandstorm_bg, 0, ((__view_get((0 << 0), 0)) - storm_x_pos), __view_get((1 << 0), 0)) |
3 | draw_sprite_tiled(spr_sandstorm_fg, 0, ((__view_get((0 << 0), 0)) - storm_x_pos), __view_get((1 << 0), 0)) |
4 | draw_set_alpha(1) |