Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_savebox_Draw_73

(view raw script w/o annotations or w/e)
1
draw_set_halign(fa_left)
2
draw_sprite_ext(spr_dialoguebox, 1, x, y, 3.4, 1.3, image_angle, color, image_alpha)
3
draw_sprite_ext(spr_dialoguebox, 0, x, y, 3.3, 1.2, image_angle, image_blend, image_alpha)
4
draw_set_colour(color2)
5
draw_set_font(fnt_main)
6
draw_text((x - 90), (y - 30), string_hash_to_newline("Clover"))
7
draw_text((x - 20), (y - 30), string_hash_to_newline("LV " + string(global.player_level)))
8
var string_minutes = string(global.elapsed_seconds div 60)
9
var string_seconds = string(global.elapsed_seconds % 60)
10
if (real(string_minutes) < 10)
11
    string_minutes = "0" + string_minutes
12
if (real(string_seconds) < 10)
13
    string_seconds = "0" + string_seconds
14
draw_text((x + 30), (y - 30), string_hash_to_newline(string_minutes + ":" + string_seconds))
15
ini_open("Save.sav")
16
draw_text((x - 90), (y - 10), string_hash_to_newline(ini_read_string("Save1", "rmName", "Room Name")))
17
ini_close()
18
if (statBox == true)
19
    instance_destroy()
20
if (p1 == true)
21
{
22
    draw_set_color(color2)
23
    draw_set_font(fnt_main)
24
    if (statBox == false && itemBox == false)
25
        draw_sprite(encounter_heart, 0, (x - 90), (y + 23))
26
    draw_text((x - 80), (y + 15), string_hash_to_newline("Save"))
27
}
28
if (p1 == false)
29
{
30
    draw_set_color(color2)
31
    draw_set_font(fnt_main)
32
    draw_text((x - 80), (y + 15), string_hash_to_newline("Save"))
33
}
34
if (p2 == true)
35
{
36
    draw_set_color(color2)
37
    draw_set_font(fnt_main)
38
    if (statBox == false && itemBox == false)
39
        draw_sprite(encounter_heart, 0, x, (y + 23))
40
    draw_text((x + 10), (y + 15), string_hash_to_newline("Return"))
41
}
42
if (p2 == false)
43
{
44
    draw_set_color(color2)
45
    draw_set_font(fnt_main)
46
    draw_text((x + 10), (y + 15), string_hash_to_newline("Return"))
47
}