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gml_Object_obj_savefl_Create_0

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1
obj_pl.state = gml_Script_scr_frozen_state
2
image_speed = 0.2
3
waiter = 0
4
upsprite = 247
5
downsprite = 243
6
leftsprite = 250
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rightsprite = 251
8
risesprite = spr_floweyrise
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leavesprite = 245
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if (room == rm_dunes_37)
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{
12
    upsprite = 261
13
    downsprite = 260
14
    leftsprite = 257
15
    rightsprite = 259
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    risesprite = 255
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    leavesprite = 256
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}
19
sprite_index = risesprite
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depth = (-y)