1 | obj_pl.state = gml_Script_scr_frozen_state |
2 | image_speed = 0.2 |
3 | waiter = 0 |
4 | upsprite = 247 |
5 | downsprite = 243 |
6 | leftsprite = 250 |
7 | rightsprite = 251 |
8 | risesprite = spr_floweyrise |
9 | leavesprite = 245 |
10 | if (room == rm_dunes_37) |
11 | { |
12 | upsprite = 261 |
13 | downsprite = 260 |
14 | leftsprite = 257 |
15 | rightsprite = 259 |
16 | risesprite = 255 |
17 | leavesprite = 256 |
18 | } |
19 | sprite_index = risesprite |
20 | depth = (-y) |