1 | var camera = view_camera[0] |
2 | camera_set_view_pos(camera, 0, 0) |
3 | battle_screenshake_duration -= 1 |
4 | if (battle_screenshake_duration <= 0) |
5 | { |
6 | instance_destroy() |
7 | return; |
8 | } |
9 | camera_set_view_pos(camera, (view_x + (choose(battle_screenshake_intensity, (-battle_screenshake_intensity)))), (view_y + (choose(battle_screenshake_intensity, (-battle_screenshake_intensity))))) |
10 | battle_screenshake_intensity -= battle_screenshake_dec |