1 | if live_call() |
2 | return global.live_result; |
3 | draw_alpha = 0 |
4 | active = false |
5 | reverse = obj_shadow_master.reverse |
6 | shadow_actor = obj_shadow_master.shadow_actor |
7 | shadow_active = false |
8 | event_perform(ev_step, ev_step_normal) |