9 |
scr_draw_palette_shaderscr_draw_palette_shaderfunction scr_draw_palette_shader() //gml_Script_scr_draw_palette_shader
{
if shader_on
{
shader_set(sh_palette_swap)
shader_set_uniform_f(u_palette_index, argument[0])
shader_set_uniform_f(u_palette_texel_height, uniform_info[0])
shader_set_uniform_f(u_palette_texel_width, uniform_info[1])
shader_set_uniform_f(u_palette_x_offset, uniform_info[2])
shader_set_uniform_f(u_palette_y_offset, uniform_info[3])
shader_set_uniform_i(u_color_vect, uniform_info[4])
texture_set_stage(u_palette_tex, palette_sampler)
draw_self()
shader_reset()
}
} (palette_index) |
10 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_black, (other.draw_alpha * image_alpha)) |