image_alpha += 0.15
if (image_alpha >= 1 && no_loop == false)
{
alarm[0] = 10alarm[0]room_goto(asset_get_index(global.current_room_overworld)) instance_create(x, y, obj_overworld_fade_in_screen) global.sound_carry_overworld = false scr_radio_fade(1, 100) scr_cutscene_end() obj_pl.image_alpha = 1 if (global.party_member != noone) global.party_member.image_alpha = 1
no_loop = true
}