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gml_Object_obj_shop_fade_out_screen_Step_0

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image_alpha += 0.15
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if (image_alpha >= 1 && no_loop == false)
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{
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    alarm[0] = 10
alarm[0]

room_goto(asset_get_index(global.current_room_overworld)) instance_create(x, y, obj_overworld_fade_in_screen) global.sound_carry_overworld = false scr_radio_fade(1, 100) scr_cutscene_end() obj_pl.image_alpha = 1 if (global.party_member != noone) global.party_member.image_alpha = 1
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    no_loop = true
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}