1 |
var player_weapon = global.player_weapon |
2 |
var player_weapon_modifier = global.player_weapon_modifier |
3 |
switch player_weapon |
4 |
{ |
5 |
case "Toy Gun": |
6 |
case "Wild Revolver": |
7 |
switch player_weapon_modifier |
8 |
{ |
9 |
case "Pebble Ammo": |
10 |
var shoot_sound = audio_play_sound(snd_shotweak_pebbles, 20, false) |
11 |
sprite_index = spr_shot_weak_pebbles |
12 |
image_speed = 0.48333333333333334 |
13 |
break |
14 |
case "Cff Bean Ammo": |
15 |
shoot_sound = audio_play_sound(snd_shotweak_coffee, 20, false) |
16 |
sprite_index = spr_shot_weak_coffee |
17 |
image_speed = (1/3) |
18 |
break |
19 |
case "Glass Ammo": |
20 |
shoot_sound = audio_play_sound(snd_shotweak_glass, 20, false) |
21 |
sprite_index = spr_shot_weak_glass |
22 |
image_xscale = 2 |
23 |
image_yscale = 2 |
24 |
image_speed = (1/3) |
25 |
break |
26 |
case "Silver Ammo": |
27 |
shoot_sound = audio_play_sound(snd_shotweak_silver, 20, false) |
28 |
sprite_index = spr_shot_weak_silver |
29 |
image_speed = 0.48333333333333334 |
30 |
break |
31 |
case "Nails": |
32 |
shoot_sound = audio_play_sound(snd_shotweak_nails, 20, false) |
33 |
sprite_index = spr_shot_weak_nails |
34 |
image_speed = 1 |
35 |
break |
36 |
case "Friendliness Pellets": |
37 |
shoot_sound = audio_play_sound(snd_shotweak_pellets, 20, false) |
38 |
sprite_index = spr_shot_weak_pellets |
39 |
image_speed = 1 |
40 |
break |
41 |
case "Ice Pellets": |
42 |
shoot_sound = audio_play_sound(snd_shotweak_ice, 20, false) |
43 |
sprite_index = spr_shot_weak_ice |
44 |
image_speed = 0.48333333333333334 |
45 |
break |
46 |
case "Flint": |
47 |
shoot_sound = audio_play_sound(snd_shotweak_flint, 20, false) |
48 |
sprite_index = spr_shot_weak_flint |
49 |
image_speed = 0.48333333333333334 |
50 |
break |
51 |
default: |
52 |
shoot_sound = audio_play_sound(snd_shotweak, 20, false) |
53 |
image_speed = 0.26666666666666666 |
54 |
} |
55 |
|
56 |
break |
57 |
} |
58 |
|
59 |
image_index = 0 |
60 |
audio_sound_gain(shoot_sound, 1.5, 0) |