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gml_Object_obj_slither_body_a_Draw_0

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1
if live_call()
2
    return global.live_result;
3
if (sprite_index != -4)
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    draw_self()
5
draw_set_color(c_black)
6
draw_set_alpha(1 - image_alpha)
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draw_rectangle(0, 0, 640, 244, false)
8
draw_set_alpha(1)