1 |
event_inherited() |
2 |
if (interact == 1) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
is_talking = 1 |
6 |
switch npc_flag |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
message[0] = "* Hey, where are you off to,# mate?" |
12 |
message[1] = "* Any space for a plus one?" |
13 |
message[2] = "* Just joking around of course!# Heh..." |
14 |
} |
15 |
npc_flag += 1 |
16 |
break |
17 |
case 1: |
18 |
with (msg) |
19 |
{ |
20 |
message[0] = "* I just... I think it would be# NEAT if I could like..." |
21 |
message[1] = "* Join your party or...# something." |
22 |
message[2] = "* But I know you're busy and all# - so am I!" |
23 |
message[3] = "* Things pile up, right? Life..." |
24 |
message[4] = "* 'Course," |
25 |
message[5] = "* Your \"busy\" involves adventure# and the discovery of wonderful# treasures." |
26 |
message[6] = "* My \"busy\" is more like making# sure I don't miss my alimony# payments." |
27 |
message[7] = "* But nah it's cool... it's# cool..." |
28 |
} |
29 |
npc_flag += 1 |
30 |
break |
31 |
case 2: |
32 |
with (msg) |
33 |
{ |
34 |
message[0] = "* No need to stick around# worrying about me!" |
35 |
message[1] = "* You can tell me all about your# grand journey later." |
36 |
message[2] = "* Maybe you could write a book# about it? And I would like, be# your editor?" |
37 |
message[3] = "* I don't know, just thinking# out loud, heh..." |
38 |
} |
39 |
break |
40 |
} |
41 |
|
42 |
} |