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gml_Object_obj_slither_overworld_Step_0

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event_inherited()
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if (interact == 1)
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    is_talking = 1
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    switch npc_flag
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    {
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        case 0:
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            with (msg)
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            {
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                message[0] = "* Hey, where are you off to,#  mate?"
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                message[1] = "* Any space for a plus one?"
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                message[2] = "* Just joking around of course!#  Heh..."
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            }
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            npc_flag += 1
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            break
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        case 1:
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            with (msg)
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            {
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                message[0] = "* I just... I think it would be#  NEAT if I could like..."
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                message[1] = "* Join your party or...#  something."
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                message[2] = "* But I know you're busy and all#  - so am I!"
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                message[3] = "* Things pile up, right? Life..."
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                message[4] = "* 'Course,"
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                message[5] = "* Your \"busy\" involves adventure#  and the discovery of wonderful#  treasures."
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                message[6] = "* My \"busy\" is more like making#  sure I don't miss my alimony#  payments."
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                message[7] = "* But nah it's cool... it's#  cool..."
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            }
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            npc_flag += 1
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            break
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        case 2:
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            with (msg)
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            {
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                message[0] = "* No need to stick around#  worrying about me!"
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                message[1] = "* You can tell me all about your#  grand journey later."
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                message[2] = "* Maybe you could write a book#  about it? And I would like, be#  your editor?"
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                message[3] = "* I don't know, just thinking#  out loud, heh..."
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            }
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            break
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    }
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}