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gml_Object_obj_snowcastle_Step_0

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1
if live_call()
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    return global.live_result;
3
depth = (-y)
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interact = 0
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if (keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() == true)
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    interact = 1
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if (instance_exists(obj_dialogue) && is_talking == true)
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{
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    if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current]))
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    {
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        image_speed = 0
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        image_index = 0
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    }
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    else
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        image_speed = 0.2
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}
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else
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{
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    image_speed = 0
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    is_talking = false
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}
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if (ds_map_find_value(global.npc_map, npc_id) != npc_flag)
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    ds_map_replace(global.npc_map, npc_id, npc_flag)
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if interact
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    snow_cutscene = true
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if snow_cutscene
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{
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    if (npc_flag == 0)
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    {
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        switch scene
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        {
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            case 0:
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                scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
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                scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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                with (msg)
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                {
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                    message[0] = "* (It's a snowcastle!#* How... cute?)"
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                    message[1] = "* (You open the doors.)"
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                }
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                if (global.dialogue_open == false)
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                {
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                    audio_play_sound(snd_snowcastle_door_1, 1, 0)
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                    scene++
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                }
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                break
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            case 1:
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                image_speed = 0.4
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                if (image_index >= 12)
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                {
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                    image_speed = 0
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                    scene++
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                }
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                break
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            case 2:
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                npc_flag += 1
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                scene = 0
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                scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()
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                snow_cutscene = false
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                break
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        }
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    }
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    else if (npc_flag == 1)
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    {
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        switch scene
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        {
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            case 0:
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                scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() //gml_Script_scr_cutscene_start { global.cutscene = true obj_pl.state = gml_Script_scr_frozen_state obj_pl.image_index = 0 obj_pl.image_speed = 0 }
()
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                scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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                with (msg)
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                    message[0] = "* (You open the drawbridge.)"
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                if (global.dialogue_open == false)
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                {
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                    audio_play_sound(snd_snowcastle_door_2, 1, 0)
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                    scene++
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                }
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                break
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            case 1:
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                image_speed = 0.4
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                if (image_index >= (image_number - 1))
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                {
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                    image_index = image_number - 1
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                    image_speed = 0
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                    scene++
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                }
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                break
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            case 2:
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                scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()
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                scene = 0
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                npc_flag += 1
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                snow_cutscene = false
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                break
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        }
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    }
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    else if (npc_flag == 2)
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    {
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        scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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        with (msg)
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            message[0] = "* (Your head hurts too much to#  keep going.)"
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        if (global.dialogue_open == false)
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        {
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            npc_flag = 3
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            snow_cutscene = false
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        }
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    }
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    else if (npc_flag == 3)
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    {
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        scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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        with (msg)
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            message[0] = "* (It's a snowcastles.)"
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        if (global.dialogue_open == false)
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            snow_cutscene = false
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    }
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}