1 |
if (sprite_index == spr_toast_overworld_yellow && instance_exists(obj_dialogue)) |
2 |
{ |
3 |
if (is_talking == true) |
4 |
{ |
5 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
6 |
{ |
7 |
image_speed = 0 |
8 |
image_index = 0 |
9 |
} |
10 |
else |
11 |
image_speed = 0.2 |
12 |
} |
13 |
else |
14 |
{ |
15 |
image_speed = 0 |
16 |
image_index = 0 |
17 |
} |
18 |
} |
19 |
else |
20 |
is_talking = false |
21 |
if (sprite_index == spr_toast_turn_overworld_yellow) |
22 |
{ |
23 |
if (image_index >= (image_number - 1)) |
24 |
{ |
25 |
image_speed = 0 |
26 |
sprite_index = spr_toast_overworld_yellow |
27 |
} |
28 |
} |
29 |
if (sprite_index == spr_toast_turn_away) |
30 |
{ |
31 |
if (image_index >= (image_number - 1)) |
32 |
{ |
33 |
image_speed = 0 |
34 |
image_index = image_number - 1 |
35 |
} |
36 |
} |
37 |
if (global.snowdin_flag[8] == 5) |
38 |
{ |
39 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} ()) |
40 |
{ |
41 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
42 |
with (msg) |
43 |
{ |
44 |
talker[0] = 1437 |
45 |
message[0] = "* You're in the Shufflers# neighborhood now." |
46 |
message[1] = "* Ya wanna pass through here, ya# gonna have to get through us." |
47 |
message[2] = "* We got a real hard game for you." |
48 |
message[3] = "* Only one monster eva got past# us." |
49 |
message[4] = "* ..." |
50 |
message[5] = "* Oh, that was you, wasn't it." |
51 |
message[6] = "* Sorry 'bout that..." |
52 |
} |
53 |
} |
54 |
} |