1 |
if (scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () && keyboard_multicheck_pressed(0)) |
2 |
waiter = 1 |
3 |
if (waiter == 1) |
4 |
{ |
5 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
6 |
with (msg) |
7 |
{ |
8 |
if (other.npc_flag == 0) |
9 |
{ |
10 |
ch_msg = 1 |
11 |
ch[1] = "Yes" |
12 |
ch[2] = "No" |
13 |
message[0] = "* You take a look inside the# barrel and find some Coffee# Beans." |
14 |
message[1] = "* (Take it?)" |
15 |
if (outcome == 1) |
16 |
{ |
17 |
if scr_itemscr_itemfunction scr_item(argument0) //gml_Script_scr_item
{
nm = argument0
var i = 1
while (i <= 8)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm
return true;
}
else
{
if (i == 8)
return false;
i++
continue
}
}
} ("Cff Bean Ammo") |
18 |
{ |
19 |
message[2] = "* (You got the Coffee Bean# Ammo!)" |
20 |
other.npc_flag = 1 |
21 |
} |
22 |
else |
23 |
message[2] = "* (Not enough space.)" |
24 |
} |
25 |
if (outcome == 2) |
26 |
global.dialogue_open = false |
27 |
} |
28 |
else |
29 |
message[0] = "* (An empty barrel.)" |
30 |
} |
31 |
if (!global.dialogue_open) |
32 |
waiter = 0 |
33 |
} |
34 |
if (ds_map_find_value(global.npc_map, npc_id) != npc_flag) |
35 |
ds_map_replace(global.npc_map, npc_id, npc_flag) |