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gml_Object_obj_snowdin_18_barrel_coffee_bean_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() && keyboard_multicheck_pressed(0))
2
    waiter = 1
3
if (waiter == 1)
4
{
5
    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
6
    with (msg)
7
    {
8
        if (other.npc_flag == 0)
9
        {
10
            ch_msg = 1
11
            ch[1] = "Yes"
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            ch[2] = "No"
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            message[0] = "* You take a look inside the#  barrel and find some Coffee#  Beans."
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            message[1] = "* (Take it?)"
15
            if (outcome == 1)
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            {
17
                if scr_item
scr_item

function scr_item(argument0) //gml_Script_scr_item { nm = argument0 var i = 1 while (i <= 8) { if (global.item_slot[i] == "Nothing") { global.item_slot[i] = nm return true; } else { if (i == 8) return false; i++ continue } } }
("Cff Bean Ammo")
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                {
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                    message[2] = "* (You got the Coffee Bean#  Ammo!)"
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                    other.npc_flag = 1
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                }
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                else
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                    message[2] = "* (Not enough space.)"
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            }
25
            if (outcome == 2)
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                global.dialogue_open = false
27
        }
28
        else
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            message[0] = "* (An empty barrel.)"
30
    }
31
    if (!global.dialogue_open)
32
        waiter = 0
33
}
34
if (ds_map_find_value(global.npc_map, npc_id) != npc_flag)
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    ds_map_replace(global.npc_map, npc_id, npc_flag)