1 |
anim_loop_time = room_speed * 6 |
2 |
anim_stretch_current = 1 |
3 |
anim_stretch_max = 1.05 |
4 |
anim_stage = 1 |
5 |
anim_inc_multiplier = 2 |
6 |
anim_inc_multiplier_max = 2 |
7 |
anim_head_offset = y - obj_starlo_boss_head.y |
8 |
anim_head_offset_x = x - obj_starlo_boss_head.x |
9 |
damage_disjoint_count = 0 |
10 |
damage_disjoint_x = 0 |
11 |
no_loop_damage_disjoint_count = false |
12 |
starting_point_x = x |
13 |
starting_point_y = y |
14 |
base_sprite = 2128 |
15 |
ready_sprite = 2130 |
16 |
shoot_sprite = 2131 |
17 |
hurt_sprite = 2128 |
18 |
death_sprite = false |
19 |
outro_sprite = 2132 |
20 |
set_outro_sprite = false |
21 |
outro_sprite_noloop = false |
22 |
starlo_quote_noloop_1 = false |
23 |
enemy_sparing_old = false |
24 |
enemy_betrayal_noloop = false |