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gml_Object_obj_starlo_boss_body_Create_0

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1
anim_loop_time = room_speed * 6
2
anim_stretch_current = 1
3
anim_stretch_max = 1.05
4
anim_stage = 1
5
anim_inc_multiplier = 2
6
anim_inc_multiplier_max = 2
7
anim_head_offset = y - obj_starlo_boss_head.y
8
anim_head_offset_x = x - obj_starlo_boss_head.x
9
damage_disjoint_count = 0
10
damage_disjoint_x = 0
11
no_loop_damage_disjoint_count = false
12
starting_point_x = x
13
starting_point_y = y
14
base_sprite = 2128
15
ready_sprite = 2130
16
shoot_sprite = 2131
17
hurt_sprite = 2128
18
death_sprite = false
19
outro_sprite = 2132
20
set_outro_sprite = false
21
outro_sprite_noloop = false
22
starlo_quote_noloop_1 = false
23
enemy_sparing_old = false
24
enemy_betrayal_noloop = false