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gml_Object_obj_steam_walk_blocker_Create_0

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1
if (((global.party_member == -4 && room != rm_steamworks_17b) || global.route != 2) && room != rm_steamworks_23)
2
{
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    instance_destroy()
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    return;
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}
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walk_dir = "left"
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scene = 0
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cutscene_timer = 0
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message[0] = "* Where are you going?"
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prt[0] = 368
11
flag_check = 0