| 1 |
cutscene_timer = 0; |
| 2 |
scene = 0; |
| 3 |
if (global.sworks_flag[0] == 0) |
| 4 |
{ |
| 5 |
scr_cutscene_start(); |
| 6 |
actor_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 7 |
actor_clover.npc_direction = "up"; |
| 8 |
} |
| 9 |
if (global.sworks_flag[1] == 3) |
| 10 |
{ |
| 11 |
__background_set(e__BG.Index, 0, 2566); |
| 12 |
obj_pl.image_alpha = 0; |
| 13 |
scr_cutscene_start(); |
| 14 |
} |
| 15 |
else if (global.sworks_flag[1] >= 4) |
| 16 |
{ |
| 17 |
__background_set(e__BG.Index, 0, 2566); |
| 18 |
} |
| 19 |
|
| 20 |
enum e__BG |
| 21 |
{ |
| 22 |
Visible, |
| 23 |
Foreground, |
| 24 |
Index, |
| 25 |
X, |
| 26 |
Y, |
| 27 |
Width, |
| 28 |
Height, |
| 29 |
HTiled, |
| 30 |
VTiled, |
| 31 |
XScale, |
| 32 |
YScale, |
| 33 |
HSpeed, |
| 34 |
VSpeed, |
| 35 |
Blend, |
| 36 |
Alpha |
| 37 |
} |