1 |
cutscene_timer = 0 |
2 |
scene = 0 |
3 |
if (global.sworks_flag[0] == 0) |
4 |
{ |
5 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
6 |
actor_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
7 |
actor_clover.npc_direction = "up" |
8 |
} |
9 |
if (global.sworks_flag[1] == 3) |
10 |
{ |
11 |
__background_set((2 << 0), 0, 0x000A06) |
12 |
obj_pl.image_alpha = 0 |
13 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
14 |
} |
15 |
else if (global.sworks_flag[1] >= 4) |
16 |
__background_set((2 << 0), 0, 0x000A06) |